Starter ship
The first hull sets the pace of your opening hours: how far you move, what you carry, and how much punishment the ship can take.
Starting profiles
A player template gives a new captain a direction, not a permanent class. It provides a starter ship, a fitted loadout, and a few trained skills; everything after that grows through play.
The first hull sets the pace of your opening hours: how far you move, what you carry, and how much punishment the ship can take.
The initial skill levels point toward a role, then normal progression takes over as you pilot, fight, mine, repair, or craft.
The listed modules are already fitted, and their effects are included in the starter statistics shown below.
The ship, fitted modules, trained skills, and final starter statistics below all come from the profiles currently stored by the game.
These are the exact starting profiles currently offered during character creation.
Helix Beacon Mk I-A
Where others see a collection of parts, you see possibilities. You build, adjust, and improve anything that can give your crew an advantage, then take the controls when the situation demands a fight. Your true strength is understanding systems before anyone else.
Final starter stats
Starting skills
Starting modules
Crafting station lv-1
x1
Ballistic shield lv-1
x1
Laser shield lv-1
x1
Torpedo shield lv-1
x1
Targeting system lv-1
x1
Cargo hold lv-1
x1
Hull lv-1
x1
Laser weapon lv-1
x1
Redstone Flint Mk I
To you, an asteroid field is not a wasteland, but a promise. You know how to spot the veins worth pursuing and bring your cargo home even when the route turns dangerous. Every expedition is a gamble, and you intend to return richer.
Final starter stats
Starting skills
Starting modules
Ballistic shield lv-1
x1
Laser shield lv-1
x1
Torpedo shield lv-1
x1
Mining lv-1
x1
Cargo hold lv-1
x1
Propulsion lv-1
x1
Survey Scanner Mk I
x1
Ballistic weapon lv-1
x1
Acheron Wisp Mk I-B
You never believed a captain should be defined by a single specialty. Your frigate lets you extract what you need to make a living, repair what breaks, and defend yourself when negotiations fail. You are not following a path laid out for you; you are here to find your own.
Final starter stats
Starting skills
Starting modules
Ballistic shield lv-1
x1
Laser shield lv-1
x1
Torpedo shield lv-1
x1
Mining lv-1
x1
Cargo hold lv-1
x1
Propulsion lv-1
x1
Shield repair lv-1
x1
Ballistic weapon lv-1
x1
Varkhan Talon Mk I-A
You learned to hold the front line when others fall back. Aboard your battlecruiser, you withstand the pressure, lock onto your target, and lead the advance under enemy fire. You are here to hold your ground and force the enemy back.
Final starter stats
Starting skills
Starting modules
Ballistic shield lv-1
x1
Laser shield lv-1
x1
Torpedo shield lv-1
x1
Targeting system lv-1
x1
Hull lv-1
x1
Propulsion lv-1
x1
detection array lv-1
x1
Shield repair lv-1
x1
Ballistic weapon lv-1
x1
Laser weapon lv-1
x1
Acheron Whisper Mk I-A
You prefer to be long gone by the time the enemy realizes they were targeted. Your frigate slips beneath the radar, disrupts hostile systems, and delivers its torpedoes when they will hurt most. In your line of work, silence is often the best protection.
Final starter stats
Starting skills
Starting modules
Ballistic shield lv-1
x1
Laser shield lv-1
x1
Torpedo shield lv-1
x1
Movement disruptor lv-1
x1
stealth field lv-1
x1
Propulsion lv-1
x1
Tactical Scanner Mk I
x1
Torpedo weapon lv-1
x1
Helix Anchor Mk I-B
When shields collapse and systems fail, you are the one the crew turns to. You keep ships in fighting condition, reinforce your allies at the decisive moment, and know how to defend yourself when support becomes a target. Battles are also won by those who keep everything from falling apart.
Final starter stats
Starting skills
Starting modules
Ballistic shield lv-1
x1
Laser shield lv-1
x1
Torpedo shield lv-1
x1
Targeting system lv-1
x1
Hull lv-1
x1
Propulsion lv-1
x1
Shield repair lv-1
x1
Ballistic weapon lv-1
x1