Starting profiles

Player templates

A player template gives a new captain a direction, not a permanent class. It provides a starter ship, a fitted loadout, and a few trained skills; everything after that grows through play.

Overview

Starter ship

The first hull sets the pace of your opening hours: how far you move, what you carry, and how much punishment the ship can take.

Starting skills

The initial skill levels point toward a role, then normal progression takes over as you pilot, fight, mine, repair, or craft.

Starting modules

The listed modules are already fitted, and their effects are included in the starter statistics shown below.

Player template catalog

The ship, fitted modules, trained skills, and final starter statistics below all come from the profiles currently stored by the game.

Starter profiles

These are the exact starting profiles currently offered during character creation.

Engineer

Helix Beacon Mk I-A

Where others see a collection of parts, you see possibilities. You build, adjust, and improve anything that can give your crew an advantage, then take the controls when the situation demands a fight. Your true strength is understanding systems before anyone else.

Final starter stats

Starting ship
Helix Beacon Mk I-A
Ship subtype
Support
Hull class
Medium
Tier
1
Module slots
9
HP
33
Movement
66
Cargo capacity
400
Ballistic shield
40
Laser shield
41
Torpedo shield
41
Starting credits
0

Starting skills

Crafting
10
Destroyer
10
Enhancement
10
Laser Weapon
10

Starting modules

Crafting station lv-1 Crafting station lv-1 x1
Ballistic shield lv-1 Ballistic shield lv-1 x1
Laser shield lv-1 Laser shield lv-1 x1
Torpedo shield lv-1 Torpedo shield lv-1 x1
Targeting system lv-1 Targeting system lv-1 x1
Cargo hold lv-1 Cargo hold lv-1 x1
Hull lv-1 Hull lv-1 x1
Laser weapon lv-1 Laser weapon lv-1 x1

Harvester

Redstone Flint Mk I

To you, an asteroid field is not a wasteland, but a promise. You know how to spot the veins worth pursuing and bring your cargo home even when the route turns dangerous. Every expedition is a gamble, and you intend to return richer.

Final starter stats

Starting ship
Redstone Flint Mk I
Ship subtype
Gatherer
Hull class
Medium
Tier
1
Module slots
9
HP
24
Movement
76
Cargo capacity
540
Ballistic shield
41
Laser shield
40
Torpedo shield
40
Starting credits
0

Starting skills

Ballistic Weapon
10
Destroyer
10
Detection
10
Mining
10

Starting modules

Ballistic shield lv-1 Ballistic shield lv-1 x1
Laser shield lv-1 Laser shield lv-1 x1
Torpedo shield lv-1 Torpedo shield lv-1 x1
Mining lv-1 Mining lv-1 x1
Cargo hold lv-1 Cargo hold lv-1 x1
Propulsion lv-1 Propulsion lv-1 x1
Survey Scanner Mk I Survey Scanner Mk I x1
Ballistic weapon lv-1 Ballistic weapon lv-1 x1

Jack-of-all-trades

Acheron Wisp Mk I-B

You never believed a captain should be defined by a single specialty. Your frigate lets you extract what you need to make a living, repair what breaks, and defend yourself when negotiations fail. You are not following a path laid out for you; you are here to find your own.

Final starter stats

Starting ship
Acheron Wisp Mk I-B
Ship subtype
Spy
Hull class
Light
Tier
1
Module slots
8
HP
11
Movement
94
Cargo capacity
370
Ballistic shield
19
Laser shield
22
Torpedo shield
19
Starting credits
0

Starting skills

Ballistic Weapon
10
Frigate
10
Mining
10
Repair
10

Starting modules

Ballistic shield lv-1 Ballistic shield lv-1 x1
Laser shield lv-1 Laser shield lv-1 x1
Torpedo shield lv-1 Torpedo shield lv-1 x1
Mining lv-1 Mining lv-1 x1
Cargo hold lv-1 Cargo hold lv-1 x1
Propulsion lv-1 Propulsion lv-1 x1
Shield repair lv-1 Shield repair lv-1 x1
Ballistic weapon lv-1 Ballistic weapon lv-1 x1

Soldier

Varkhan Talon Mk I-A

You learned to hold the front line when others fall back. Aboard your battlecruiser, you withstand the pressure, lock onto your target, and lead the advance under enemy fire. You are here to hold your ground and force the enemy back.

Final starter stats

Starting ship
Varkhan Talon Mk I-A
Ship subtype
Fighter
Hull class
Heavy
Tier
1
Module slots
10
HP
43
Movement
66
Cargo capacity
100
Ballistic shield
54
Laser shield
52
Torpedo shield
54
Starting credits
0

Starting skills

Battlecruiser
10
Detection
10
Laser Shield
10
Laser Weapon
10

Starting modules

Ballistic shield lv-1 Ballistic shield lv-1 x1
Laser shield lv-1 Laser shield lv-1 x1
Torpedo shield lv-1 Torpedo shield lv-1 x1
Targeting system lv-1 Targeting system lv-1 x1
Hull lv-1 Hull lv-1 x1
Propulsion lv-1 Propulsion lv-1 x1
detection array lv-1 detection array lv-1 x1
Shield repair lv-1 Shield repair lv-1 x1
Ballistic weapon lv-1 Ballistic weapon lv-1 x1
Laser weapon lv-1 Laser weapon lv-1 x1

Spy

Acheron Whisper Mk I-A

You prefer to be long gone by the time the enemy realizes they were targeted. Your frigate slips beneath the radar, disrupts hostile systems, and delivers its torpedoes when they will hurt most. In your line of work, silence is often the best protection.

Final starter stats

Starting ship
Acheron Whisper Mk I-A
Ship subtype
Spy
Hull class
Light
Tier
1
Module slots
8
HP
12
Movement
92
Cargo capacity
70
Ballistic shield
21
Laser shield
23
Torpedo shield
21
Starting credits
0

Starting skills

Electronic Warfare
10
Frigate
10
Hide Signature
10
Torpedo Weapon
10

Starting modules

Ballistic shield lv-1 Ballistic shield lv-1 x1
Laser shield lv-1 Laser shield lv-1 x1
Torpedo shield lv-1 Torpedo shield lv-1 x1
Movement disruptor lv-1 Movement disruptor lv-1 x1
stealth field lv-1 stealth field lv-1 x1
Propulsion lv-1 Propulsion lv-1 x1
Tactical Scanner Mk I Tactical Scanner Mk I x1
Torpedo weapon lv-1 Torpedo weapon lv-1 x1

Technician

Helix Anchor Mk I-B

When shields collapse and systems fail, you are the one the crew turns to. You keep ships in fighting condition, reinforce your allies at the decisive moment, and know how to defend yourself when support becomes a target. Battles are also won by those who keep everything from falling apart.

Final starter stats

Starting ship
Helix Anchor Mk I-B
Ship subtype
Support
Hull class
Medium
Tier
1
Module slots
9
HP
34
Movement
74
Cargo capacity
100
Ballistic shield
41
Laser shield
43
Torpedo shield
43
Starting credits
0

Starting skills

Ballistic Weapon
10
Destroyer
10
Enhancement
10
Repair
10

Starting modules

Ballistic shield lv-1 Ballistic shield lv-1 x1
Laser shield lv-1 Laser shield lv-1 x1
Torpedo shield lv-1 Torpedo shield lv-1 x1
Targeting system lv-1 Targeting system lv-1 x1
Hull lv-1 Hull lv-1 x1
Propulsion lv-1 Propulsion lv-1 x1
Shield repair lv-1 Shield repair lv-1 x1
Ballistic weapon lv-1 Ballistic weapon lv-1 x1