The ship at a glance
Hull, shields, action points, movement, cargo, and active effects stay close to the map.
Interface
The interface keeps the current ship and the next useful action in view. Detailed windows for cargo, communication, objectives, groups, and navigation open only when they are needed.
Hull, shields, action points, movement, cargo, and active effects stay close to the map.
Desktop keeps frequent tools around the map, while mobile gathers them into a compact action bar.
Inventory, map, tasks, chat, group tools, and the Wiki open as focused views instead of crowding the play area.
The main HUD answers the questions that matter from moment to moment: which ship is active, what it can still spend, what is nearby, and what the last action changed.
Both layouts expose the same game state. What changes is how many tools can remain open around the map without getting in the way.