Chat and communication
Chat stays close to the action so players do not lose the flow.
Interface
The HUD groups chat, inventory, map, tasks, faction tools, and options so the player can stay in flow.
Chat stays close to the action so players do not lose the flow.
Small screens use simplified menus and modal access instead of a full desktop HUD.
The Wiki entry sits alongside the rest of the in-game tools.
Scanning is the main way to make targets readable before committing to combat, gathering, or shared group decisions.
The HUD is built around the current ship state: AP, movement, modules, cargo, defenses, visible targets, and action feedback.