Equipment

Modules

Modules decide what a ship can actually do in space. Weapons, shields, mining tools, probes, repair systems, and crafting stations all start here.

Overview

Choose a role

Your module loadout defines whether a ship fights, gathers, scouts, or supports.

Tiers matter

Higher tiers raise the strength, reach, duration, or unlocked crafting ceiling.

Slots stay limited

A good build balances offense, defense, utility, cargo, and progression tools.

Rules

Module roles

Modules define the active job of a ship. A weapon ship, mining ship, scout, or support ship is mostly a different module layout on top of the same hull family.

  • Weapons, shields, propulsion, cargo, mining, probes, repair, and crafting tools all compete for slots.
  • A strong layout focuses on one plan first, then adds protection and utility around it.
  • Some modules improve raw numbers, while others unlock actions such as probing, mining, or crafting.
Main idea
Modules turn a hull into a role.
Typical tradeoff
More offense usually means less cargo, defense, or utility.

Tiers and upgrades

Module tiers raise the effect, reach, or duration of a ship role. A higher tier is usually the most direct upgrade path for the same ship role.

  • Shield tiers raise protection against one damage family.
  • Weapon tiers raise damage while keeping the weapon identity readable.
  • Mining, repair, and electronic modules scale their own effect and sometimes duration.
  • Craft modules improve ship crafting speed instead of unlocking recipe tiers.
Crafting rule
Recipe access is limited by player skill; craft modules only speed up ship crafting.
Cargo rule
Stored modules still take cargo space when they are not equipped.

Loadout planning

A loadout works best when every slot supports the same plan: fight first, gather first, scout first, or produce first.

  • Combat ships want matching weapons, matching support, and enough shields to survive the return fire.
  • Mining ships want strong gathering modules, cargo room, and enough safety to come back loaded.
  • Industrial ships want cargo, crafting throughput, and enough defense to keep the queue safe.
  • Scouting and probe ships trade some direct power for information and safer decisions.
Best practice
Specialized ships usually outperform all-rounders in their chosen job.
Refit cost
Changing modules is easier than retraining a whole ship identity.

Module catalog

Each module card shows its ship role, tier, cargo cost, and main effect.

Weapons

Direct damage modules for ballistic, laser, and torpedo builds.

Ballistic weapon lv-1

Ballistic weapon lv-1

Weapon module

Deals 2-9 ballistic damage at range 3.

Tier
1
Type
Weapon module
Cargo
1
Damage
2-9
Range
3
laser weapon lv-1

laser weapon lv-1

Weapon module

Deals 5-5 laser damage at range 10.

Tier
1
Type
Weapon module
Cargo
1
Damage
5-5
Range
10
torpedo weapon lv-1

torpedo weapon lv-1

Weapon module

Deals 5-13 torpedo damage at range 6.

Tier
1
Type
Weapon module
Cargo
1
Damage
5-13
Range
6
Ballistic weapon lv-2

Ballistic weapon lv-2

Weapon module

Deals 6-13 ballistic damage at range 3.

Tier
2
Type
Weapon module
Cargo
1
Damage
6-13
Range
3
laser weapon lv-2

laser weapon lv-2

Weapon module

Deals 8-8 laser damage at range 10.

Tier
2
Type
Weapon module
Cargo
1
Damage
8-8
Range
10
torpedo weapon lv-2

torpedo weapon lv-2

Weapon module

Deals 9-21 torpedo damage at range 6.

Tier
2
Type
Weapon module
Cargo
1
Damage
9-21
Range
6
Ballistic weapon lv-3

Ballistic weapon lv-3

Weapon module

Deals 10-17 ballistic damage at range 3.

Tier
3
Type
Weapon module
Cargo
1
Damage
10-17
Range
3
laser weapon lv-3

laser weapon lv-3

Weapon module

Deals 11-11 laser damage at range 10.

Tier
3
Type
Weapon module
Cargo
1
Damage
11-11
Range
10
torpedo weapon lv-3

torpedo weapon lv-3

Weapon module

Deals 13-29 torpedo damage at range 6.

Tier
3
Type
Weapon module
Cargo
1
Damage
13-29
Range
6
Ballistic weapon lv-4

Ballistic weapon lv-4

Weapon module

Deals 14-21 ballistic damage at range 3.

Tier
4
Type
Weapon module
Cargo
1
Damage
14-21
Range
3
laser weapon lv-4

laser weapon lv-4

Weapon module

Deals 14-14 laser damage at range 10.

Tier
4
Type
Weapon module
Cargo
1
Damage
14-14
Range
10
torpedo weapon lv-4

torpedo weapon lv-4

Weapon module

Deals 17-37 torpedo damage at range 6.

Tier
4
Type
Weapon module
Cargo
1
Damage
17-37
Range
6
Ballistic weapon lv-5

Ballistic weapon lv-5

Weapon module

Deals 18-25 ballistic damage at range 3.

Tier
5
Type
Weapon module
Cargo
1
Damage
18-25
Range
3
laser weapon lv-5

laser weapon lv-5

Weapon module

Deals 17-17 laser damage at range 10.

Tier
5
Type
Weapon module
Cargo
1
Damage
17-17
Range
10
torpedo weapon lv-5

torpedo weapon lv-5

Weapon module

Deals 21-45 torpedo damage at range 6.

Tier
5
Type
Weapon module
Cargo
1
Damage
21-45
Range
6
Ballistic weapon lv-6

Ballistic weapon lv-6

Weapon module

Deals 22-29 ballistic damage at range 3.

Tier
6
Type
Weapon module
Cargo
1
Damage
22-29
Range
3
laser weapon lv-6

laser weapon lv-6

Weapon module

Deals 20-20 laser damage at range 10.

Tier
6
Type
Weapon module
Cargo
1
Damage
20-20
Range
10
torpedo weapon lv-6

torpedo weapon lv-6

Weapon module

Deals 25-53 torpedo damage at range 6.

Tier
6
Type
Weapon module
Cargo
1
Damage
25-53
Range
6
Ballistic weapon lv-7

Ballistic weapon lv-7

Weapon module

Deals 26-33 ballistic damage at range 3.

Tier
7
Type
Weapon module
Cargo
1
Damage
26-33
Range
3
laser weapon lv-7

laser weapon lv-7

Weapon module

Deals 23-23 laser damage at range 10.

Tier
7
Type
Weapon module
Cargo
1
Damage
23-23
Range
10
torpedo weapon lv-7

torpedo weapon lv-7

Weapon module

Deals 29-61 torpedo damage at range 6.

Tier
7
Type
Weapon module
Cargo
1
Damage
29-61
Range
6

Shields

Specialized defenses against one damage family at a time.

Ballistic shield lv-1

Ballistic shield lv-1

Shield module

Adds +10 ballistic defense.

Tier
1
Type
Shield module
Cargo
1
Defense
+10
Ballistic shield lv-2

Ballistic shield lv-2

Shield module

Adds +20 ballistic defense.

Tier
2
Type
Shield module
Cargo
1
Defense
+20
Ballistic shield lv-3

Ballistic shield lv-3

Shield module

Adds +30 ballistic defense.

Tier
3
Type
Shield module
Cargo
1
Defense
+30
Ballistic shield lv-4

Ballistic shield lv-4

Shield module

Adds +40 ballistic defense.

Tier
4
Type
Shield module
Cargo
1
Defense
+40
Ballistic shield lv-5

Ballistic shield lv-5

Shield module

Adds +50 ballistic defense.

Tier
5
Type
Shield module
Cargo
1
Defense
+50
Ballistic shield lv-6

Ballistic shield lv-6

Shield module

Adds +60 ballistic defense.

Tier
6
Type
Shield module
Cargo
1
Defense
+60
Ballistic shield lv-7

Ballistic shield lv-7

Shield module

Adds +70 ballistic defense.

Tier
7
Type
Shield module
Cargo
1
Defense
+70
Laser shield lv-1

Laser shield lv-1

Shield module

Adds +10 laser defense.

Tier
1
Type
Shield module
Cargo
1
Defense
+10
Laser shield lv-2

Laser shield lv-2

Shield module

Adds +20 laser defense.

Tier
2
Type
Shield module
Cargo
1
Defense
+20
Laser shield lv-3

Laser shield lv-3

Shield module

Adds +30 laser defense.

Tier
3
Type
Shield module
Cargo
1
Defense
+30
Laser shield lv-4

Laser shield lv-4

Shield module

Adds +40 laser defense.

Tier
4
Type
Shield module
Cargo
1
Defense
+40
Laser shield lv-5

Laser shield lv-5

Shield module

Adds +50 laser defense.

Tier
5
Type
Shield module
Cargo
1
Defense
+50
Laser shield lv-6

Laser shield lv-6

Shield module

Adds +60 laser defense.

Tier
6
Type
Shield module
Cargo
1
Defense
+60
Laser shield lv-7

Laser shield lv-7

Shield module

Adds +70 laser defense.

Tier
7
Type
Shield module
Cargo
1
Defense
+70
Torpedo shield lv-1

Torpedo shield lv-1

Shield module

Adds +10 torpedo defense.

Tier
1
Type
Shield module
Cargo
1
Defense
+10
Torpedo shield lv-2

Torpedo shield lv-2

Shield module

Adds +20 torpedo defense.

Tier
2
Type
Shield module
Cargo
1
Defense
+20
Torpedo shield lv-3

Torpedo shield lv-3

Shield module

Adds +30 torpedo defense.

Tier
3
Type
Shield module
Cargo
1
Defense
+30
Torpedo shield lv-4

Torpedo shield lv-4

Shield module

Adds +40 torpedo defense.

Tier
4
Type
Shield module
Cargo
1
Defense
+40
Torpedo shield lv-5

Torpedo shield lv-5

Shield module

Adds +50 torpedo defense.

Tier
5
Type
Shield module
Cargo
1
Defense
+50
Torpedo shield lv-6

Torpedo shield lv-6

Shield module

Adds +60 torpedo defense.

Tier
6
Type
Shield module
Cargo
1
Defense
+60
Torpedo shield lv-7

Torpedo shield lv-7

Shield module

Adds +70 torpedo defense.

Tier
7
Type
Shield module
Cargo
1
Defense
+70

Ship systems

Cargo, hull, propulsion, and repair modules that keep a ship operational.

cargo hold lv-1

cargo hold lv-1

Ship system

Adds +300 cargo capacity.

Tier
1
Type
Ship system
Cargo
1
Cargo capacity
+300
cargo hold lv-2

cargo hold lv-2

Ship system

Adds +600 cargo capacity.

Tier
2
Type
Ship system
Cargo
1
Cargo capacity
+600
cargo hold lv-3

cargo hold lv-3

Ship system

Adds +900 cargo capacity.

Tier
3
Type
Ship system
Cargo
1
Cargo capacity
+900
cargo hold lv-4

cargo hold lv-4

Ship system

Adds +1200 cargo capacity.

Tier
4
Type
Ship system
Cargo
1
Cargo capacity
+1200
cargo hold lv-5

cargo hold lv-5

Ship system

Adds +1500 cargo capacity.

Tier
5
Type
Ship system
Cargo
1
Cargo capacity
+1500
cargo hold lv-6

cargo hold lv-6

Ship system

Adds +1800 cargo capacity.

Tier
6
Type
Ship system
Cargo
1
Cargo capacity
+1800
cargo hold lv-7

cargo hold lv-7

Ship system

Adds +2100 cargo capacity.

Tier
7
Type
Ship system
Cargo
1
Cargo capacity
+2100
hull lv-1

hull lv-1

Ship system

Adds +10 hull points.

Tier
1
Type
Ship system
Cargo
1
Hull points
+10
hull lv-2

hull lv-2

Ship system

Adds +15 hull points.

Tier
2
Type
Ship system
Cargo
1
Hull points
+15
hull lv-3

hull lv-3

Ship system

Adds +20 hull points.

Tier
3
Type
Ship system
Cargo
1
Hull points
+20
hull lv-4

hull lv-4

Ship system

Adds +25 hull points.

Tier
4
Type
Ship system
Cargo
1
Hull points
+25
hull lv-5

hull lv-5

Ship system

Adds +30 hull points.

Tier
5
Type
Ship system
Cargo
1
Hull points
+30
hull lv-6

hull lv-6

Ship system

Adds +35 hull points.

Tier
6
Type
Ship system
Cargo
1
Hull points
+35
hull lv-7

hull lv-7

Ship system

Adds +40 hull points.

Tier
7
Type
Ship system
Cargo
1
Hull points
+40
propulsion lv-1

propulsion lv-1

Ship system

Adds +10 movement points.

Tier
1
Type
Ship system
Cargo
1
Movement points
+10
propulsion lv-2

propulsion lv-2

Ship system

Adds +13 movement points.

Tier
2
Type
Ship system
Cargo
1
Movement points
+13
propulsion lv-3

propulsion lv-3

Ship system

Adds +16 movement points.

Tier
3
Type
Ship system
Cargo
1
Movement points
+16
propulsion lv-4

propulsion lv-4

Ship system

Adds +19 movement points.

Tier
4
Type
Ship system
Cargo
1
Movement points
+19
propulsion lv-5

propulsion lv-5

Ship system

Adds +22 movement points.

Tier
5
Type
Ship system
Cargo
1
Movement points
+22
propulsion lv-6

propulsion lv-6

Ship system

Adds +25 movement points.

Tier
6
Type
Ship system
Cargo
1
Movement points
+25
propulsion lv-7

propulsion lv-7

Ship system

Adds +28 movement points.

Tier
7
Type
Ship system
Cargo
1
Movement points
+28
shield repair lv-1

shield repair lv-1

Ship system

Repairs 2 shield points at range 6.

Tier
1
Type
Ship system
Cargo
1
Shield repair
+2
Range
6
shield repair lv-2

shield repair lv-2

Ship system

Repairs 4 shield points at range 6.

Tier
2
Type
Ship system
Cargo
1
Shield repair
+4
Range
6
shield repair lv-3

shield repair lv-3

Ship system

Repairs 6 shield points at range 6.

Tier
3
Type
Ship system
Cargo
1
Shield repair
+6
Range
6
shield repair lv-4

shield repair lv-4

Ship system

Repairs 8 shield points at range 6.

Tier
4
Type
Ship system
Cargo
1
Shield repair
+8
Range
6
shield repair lv-5

shield repair lv-5

Ship system

Repairs 10 shield points at range 6.

Tier
5
Type
Ship system
Cargo
1
Shield repair
+10
Range
6
shield repair lv-6

shield repair lv-6

Ship system

Repairs 12 shield points at range 6.

Tier
6
Type
Ship system
Cargo
1
Shield repair
+12
Range
6
shield repair lv-7

shield repair lv-7

Ship system

Repairs 14 shield points at range 6.

Tier
7
Type
Ship system
Cargo
1
Shield repair
+14
Range
6

Tactical utility

Probes, buffs, jammers, and movement control tools.

jammer lv-1

jammer lv-1

Utility module

Reduces enemy aiming by -8% for 45s at range 5.

Tier
1
Type
Utility module
Cargo
1
Effect
-8%
Duration
45s
Range
5
speed bump lv-1

speed bump lv-1

Utility module

Reduces enemy movement by 8 movement points for 45s at range 5.

Tier
1
Type
Utility module
Cargo
1
Effect
-8 movement points
Duration
45s
Range
5
jammer lv-2

jammer lv-2

Utility module

Reduces enemy aiming by -10% for 50s at range 5.

Tier
2
Type
Utility module
Cargo
1
Effect
-10%
Duration
50s
Range
5
speed bump lv-2

speed bump lv-2

Utility module

Reduces enemy movement by 10 movement points for 50s at range 5.

Tier
2
Type
Utility module
Cargo
1
Effect
-10 movement points
Duration
50s
Range
5
stealth field lv-2

stealth field lv-2

Utility module

Range: 6; Hide signature increase: 4; Movement cost multiplier: 2

Tier
2
Type
Utility module
Cargo
1
Range
6
Hide signature increase
4
Movement cost multiplier
2
jammer lv-3

jammer lv-3

Utility module

Reduces enemy aiming by -12% for 55s at range 5.

Tier
3
Type
Utility module
Cargo
1
Effect
-12%
Duration
55s
Range
5
speed bump lv-3

speed bump lv-3

Utility module

Reduces enemy movement by 12 movement points for 55s at range 5.

Tier
3
Type
Utility module
Cargo
1
Effect
-12 movement points
Duration
55s
Range
5
jammer lv-4

jammer lv-4

Utility module

Reduces enemy aiming by -14% for 60s at range 5.

Tier
4
Type
Utility module
Cargo
1
Effect
-14%
Duration
60s
Range
5
speed bump lv-4

speed bump lv-4

Utility module

Reduces enemy movement by 14 movement points for 60s at range 5.

Tier
4
Type
Utility module
Cargo
1
Effect
-14 movement points
Duration
60s
Range
5
jammer lv-5

jammer lv-5

Utility module

Reduces enemy aiming by -16% for 65s at range 5.

Tier
5
Type
Utility module
Cargo
1
Effect
-16%
Duration
65s
Range
5
speed bump lv-5

speed bump lv-5

Utility module

Reduces enemy movement by 16 movement points for 65s at range 5.

Tier
5
Type
Utility module
Cargo
1
Effect
-16 movement points
Duration
65s
Range
5
jammer lv-6

jammer lv-6

Utility module

Reduces enemy aiming by -18% for 70s at range 5.

Tier
6
Type
Utility module
Cargo
1
Effect
-18%
Duration
70s
Range
5
speed bump lv-6

speed bump lv-6

Utility module

Reduces enemy movement by 18 movement points for 70s at range 5.

Tier
6
Type
Utility module
Cargo
1
Effect
-18 movement points
Duration
70s
Range
5
jammer lv-7

jammer lv-7

Utility module

Reduces enemy aiming by -20% for 75s at range 5.

Tier
7
Type
Utility module
Cargo
1
Effect
-20%
Duration
75s
Range
5
speed bump lv-7

speed bump lv-7

Utility module

Reduces enemy movement by 20 movement points for 75s at range 5.

Tier
7
Type
Utility module
Cargo
1
Effect
-20 movement points
Duration
75s
Range
5
targeting system lv-1

targeting system lv-1

Utility module

Increases aiming by +2% for 45s at range 5.

Tier
1
Type
Utility module
Cargo
1
Effect
+2%
Duration
45s
Range
5
targeting system lv-2

targeting system lv-2

Utility module

Increases aiming by +4% for 50s at range 5.

Tier
2
Type
Utility module
Cargo
1
Effect
+4%
Duration
50s
Range
5
targeting system lv-3

targeting system lv-3

Utility module

Increases aiming by +6% for 55s at range 5.

Tier
3
Type
Utility module
Cargo
1
Effect
+6%
Duration
55s
Range
5
targeting system lv-4

targeting system lv-4

Utility module

Increases aiming by +8% for 60s at range 5.

Tier
4
Type
Utility module
Cargo
1
Effect
+8%
Duration
60s
Range
5
targeting system lv-5

targeting system lv-5

Utility module

Increases aiming by +10% for 65s at range 5.

Tier
5
Type
Utility module
Cargo
1
Effect
+10%
Duration
65s
Range
5
targeting system lv-6

targeting system lv-6

Utility module

Increases aiming by +12% for 70s at range 5.

Tier
6
Type
Utility module
Cargo
1
Effect
+12%
Duration
70s
Range
5
targeting system lv-7

targeting system lv-7

Utility module

Increases aiming by +14% for 75s at range 5.

Tier
7
Type
Utility module
Cargo
1
Effect
+14%
Duration
75s
Range
5
drilling probe

drilling probe

Utility module

Reveals harvestable resources at range 10.

Tier
1
Type
Utility module
Cargo
1
Range
10
spaceship probe

spaceship probe

Utility module

Reveals ship data at range 10.

Tier
1
Type
Utility module
Cargo
1
Range
10
detection array lv-2

detection array lv-2

Utility module

Reveals ship data at range 20.

Tier
2
Type
Utility module
Cargo
1
Range
20

Industry

Mining, crafting, and specialist production support modules.

crafting station lv-1

crafting station lv-1

Industry module

Reduces ship crafting time by 5%.

Tier
1
Type
Industry module
Cargo
1
Craft speed
-5%
crafting station lv-2

crafting station lv-2

Industry module

Reduces ship crafting time by 10%.

Tier
2
Type
Industry module
Cargo
1
Craft speed
-10%
crafting station lv-3

crafting station lv-3

Industry module

Reduces ship crafting time by 15%.

Tier
3
Type
Industry module
Cargo
1
Craft speed
-15%
crafting station lv-4

crafting station lv-4

Industry module

Reduces ship crafting time by 20%.

Tier
4
Type
Industry module
Cargo
1
Craft speed
-20%
crafting station lv-5

crafting station lv-5

Industry module

Reduces ship crafting time by 25%.

Tier
5
Type
Industry module
Cargo
1
Craft speed
-25%
crafting station lv-6

crafting station lv-6

Industry module

Reduces ship crafting time by 30%.

Tier
6
Type
Industry module
Cargo
1
Craft speed
-30%
crafting station lv-7

crafting station lv-7

Industry module

Reduces ship crafting time by 35%.

Tier
7
Type
Industry module
Cargo
1
Craft speed
-35%
mining lv-1

mining lv-1

Industry module

Increases harvest yield by 1-15 at range 3.

Tier
1
Type
Industry module
Cargo
1
Harvest yield
1-15
Range
3
scavenging module

scavenging module

Industry module

Increases harvest yield by 1-15 at range 3.

Tier
1
Type
Industry module
Cargo
1
Harvest yield
1-15
Range
3
mining lv-2

mining lv-2

Industry module

Increases harvest yield by 15-30 at range 3.

Tier
2
Type
Industry module
Cargo
1
Harvest yield
15-30
Range
3
mining lv-3

mining lv-3

Industry module

Increases harvest yield by 30-45 at range 3.

Tier
3
Type
Industry module
Cargo
1
Harvest yield
30-45
Range
3
mining lv-4

mining lv-4

Industry module

Increases harvest yield by 45-60 at range 3.

Tier
4
Type
Industry module
Cargo
1
Harvest yield
45-60
Range
3
mining lv-5

mining lv-5

Industry module

Increases harvest yield by 60-75 at range 3.

Tier
5
Type
Industry module
Cargo
1
Harvest yield
60-75
Range
3
mining lv-6

mining lv-6

Industry module

Increases harvest yield by 75-90 at range 3.

Tier
6
Type
Industry module
Cargo
1
Harvest yield
75-90
Range
3
mining lv-7

mining lv-7

Industry module

Increases harvest yield by 90-105 at range 3.

Tier
7
Type
Industry module
Cargo
1
Harvest yield
90-105
Range
3

Colonization

Modules that unlock settlement actions on eligible worlds.

Colonization module

Colonization module

Colonization module

Allows colonization of eligible worlds.

Tier
1
Type
Colonization module
Cargo
1
Colonization
Yes

Other modules

Reference modules that do not fit the main player-facing groups.

research lab lv-1

Module

General-purpose ship module.

Tier
1
Type
Module
Cargo
1

research lab lv-2

Module

General-purpose ship module.

Tier
2
Type
Module
Cargo
1

research lab lv-3

Module

General-purpose ship module.

Tier
3
Type
Module
Cargo
1

research lab lv-4

Module

General-purpose ship module.

Tier
4
Type
Module
Cargo
1

research lab lv-5

Module

General-purpose ship module.

Tier
5
Type
Module
Cargo
1

research lab lv-6

Module

General-purpose ship module.

Tier
6
Type
Module
Cargo
1

research lab lv-7

Module

General-purpose ship module.

Tier
7
Type
Module
Cargo
1