Equipment

Modules

A hull provides the frame; modules give it a purpose. The same ship can become a fighter, miner, scout, hauler, or support vessel depending on what fills its available slots.

Overview

Build around a job

Start with the action the ship must perform well, then add the protection and utility needed to finish it.

Each family scales differently

A higher tier may add damage, protection, range, capacity, repair, or a stronger utility effect.

Every slot is a choice

Fitting more of one role leaves less room for defense, cargo, mobility, or information tools.

Rules

What modules change

A module either changes the ship's numbers or gives the crew a new action. The useful question is not whether a module is strong on its own, but whether it serves the ship's job.

  • Weapons, shields, propulsion, cargo, mining, probes, repair, and crafting tools all use the same limited fitting space.
  • Weapons and shields change combat performance; holds, hulls, and propulsion change the ship itself.
  • Mining tools, probes, repair systems, and craft stations unlock the actions tied to their role.
What a loadout does
It turns a general hull into a working ship with a clear purpose.
The usual tradeoff
More space for one role means less space for the others.

Reading module tiers

Tier tells you where a module sits inside its own family. It improves the effect that family is built around, but it does not change the rules of another system.

  • Shield tiers add protection against their matching damage family.
  • Weapon tiers increase the damage range of that weapon family.
  • Mining, repair, probe, enhancement, and electronic modules improve the values listed on their cards.
  • Craft modules shorten production time; recipe access still comes from the captain's skill.
  • Equipping a higher-tier module can require the matching skill level.
Crafting rule
A craft module enables production and changes its speed, not the recipe requirement.
Cargo rule
Stored modules still take cargo space when they are not equipped.

Planning a loadout

A coherent loadout answers three things: what the ship does, what keeps it alive while doing it, and how it gets home with the result.

  • Combat ships need a weapon plan, protection against return fire, and enough mobility to control range.
  • Mining ships need extraction tools, cargo room, and a route that still works when the hold is full.
  • Production ships need a craft module and enough free cargo for ingredients and reserved outputs.
  • Scouts give up some direct power for probes, movement, concealment, and better information.
Reliable approach
Choose the main job first, then cover its most dangerous weakness.
Refitting
Changing fitted modules can change the ship's role without changing its hull.

Module catalog

Each card comes from the current module catalog and shows the tier, cargo weight, role, and main effect.

Weapons

Ballistic, laser, and torpedo systems that give a ship its direct attacks.

Ballistic weapon lv-1

Ballistic weapon lv-1

Weapon module

Deals 3-10 ballistic damage at range 3.

Tier
1
Type
Weapon module
Cargo
1
Damage
3-10
Range
3
Laser weapon lv-1

Laser weapon lv-1

Weapon module

Deals 6-6 laser damage at range 10.

Tier
1
Type
Weapon module
Cargo
1
Damage
6-6
Range
10
Torpedo weapon lv-1

Torpedo weapon lv-1

Weapon module

Deals 5-13 torpedo damage at range 6.

Tier
1
Type
Weapon module
Cargo
1
Damage
5-13
Range
6
Ballistic weapon lv-2

Ballistic weapon lv-2

Weapon module

Deals 8-14 ballistic damage at range 3.

Tier
2
Type
Weapon module
Cargo
1
Damage
8-14
Range
3
Laser weapon lv-2

Laser weapon lv-2

Weapon module

Deals 10-10 laser damage at range 10.

Tier
2
Type
Weapon module
Cargo
1
Damage
10-10
Range
10
Torpedo weapon lv-2

Torpedo weapon lv-2

Weapon module

Deals 9-21 torpedo damage at range 6.

Tier
2
Type
Weapon module
Cargo
1
Damage
9-21
Range
6
Ballistic weapon lv-3

Ballistic weapon lv-3

Weapon module

Deals 12-19 ballistic damage at range 3.

Tier
3
Type
Weapon module
Cargo
1
Damage
12-19
Range
3
Laser weapon lv-3

Laser weapon lv-3

Weapon module

Deals 13-13 laser damage at range 10.

Tier
3
Type
Weapon module
Cargo
1
Damage
13-13
Range
10
Torpedo weapon lv-3

Torpedo weapon lv-3

Weapon module

Deals 13-29 torpedo damage at range 6.

Tier
3
Type
Weapon module
Cargo
1
Damage
13-29
Range
6
Ballistic weapon lv-4

Ballistic weapon lv-4

Weapon module

Deals 17-24 ballistic damage at range 3.

Tier
4
Type
Weapon module
Cargo
1
Damage
17-24
Range
3
Laser weapon lv-4

Laser weapon lv-4

Weapon module

Deals 17-17 laser damage at range 10.

Tier
4
Type
Weapon module
Cargo
1
Damage
17-17
Range
10
Torpedo weapon lv-4

Torpedo weapon lv-4

Weapon module

Deals 17-37 torpedo damage at range 6.

Tier
4
Type
Weapon module
Cargo
1
Damage
17-37
Range
6
Ballistic weapon lv-5

Ballistic weapon lv-5

Weapon module

Deals 21-28 ballistic damage at range 3.

Tier
5
Type
Weapon module
Cargo
1
Damage
21-28
Range
3
Laser weapon lv-5

Laser weapon lv-5

Weapon module

Deals 20-20 laser damage at range 10.

Tier
5
Type
Weapon module
Cargo
1
Damage
20-20
Range
10
Torpedo weapon lv-5

Torpedo weapon lv-5

Weapon module

Deals 21-45 torpedo damage at range 6.

Tier
5
Type
Weapon module
Cargo
1
Damage
21-45
Range
6
Ballistic weapon lv-6

Ballistic weapon lv-6

Weapon module

Deals 26-32 ballistic damage at range 3.

Tier
6
Type
Weapon module
Cargo
1
Damage
26-32
Range
3
Laser weapon lv-6

Laser weapon lv-6

Weapon module

Deals 24-24 laser damage at range 10.

Tier
6
Type
Weapon module
Cargo
1
Damage
24-24
Range
10
Torpedo weapon lv-6

Torpedo weapon lv-6

Weapon module

Deals 25-53 torpedo damage at range 6.

Tier
6
Type
Weapon module
Cargo
1
Damage
25-53
Range
6
Ballistic weapon lv-7

Ballistic weapon lv-7

Weapon module

Deals 30-37 ballistic damage at range 3.

Tier
7
Type
Weapon module
Cargo
1
Damage
30-37
Range
3
Laser weapon lv-7

Laser weapon lv-7

Weapon module

Deals 27-27 laser damage at range 10.

Tier
7
Type
Weapon module
Cargo
1
Damage
27-27
Range
10
Torpedo weapon lv-7

Torpedo weapon lv-7

Weapon module

Deals 29-61 torpedo damage at range 6.

Tier
7
Type
Weapon module
Cargo
1
Damage
29-61
Range
6

Shields

Each shield family absorbs the damage type it was built to resist.

Ballistic shield lv-1

Ballistic shield lv-1

Shield module

Adds +10 ballistic defense.

Tier
1
Type
Shield module
Cargo
1
Defense
+10
Ballistic shield lv-2

Ballistic shield lv-2

Shield module

Adds +20 ballistic defense.

Tier
2
Type
Shield module
Cargo
1
Defense
+20
Ballistic shield lv-3

Ballistic shield lv-3

Shield module

Adds +30 ballistic defense.

Tier
3
Type
Shield module
Cargo
1
Defense
+30
Ballistic shield lv-4

Ballistic shield lv-4

Shield module

Adds +40 ballistic defense.

Tier
4
Type
Shield module
Cargo
1
Defense
+40
Ballistic shield lv-5

Ballistic shield lv-5

Shield module

Adds +50 ballistic defense.

Tier
5
Type
Shield module
Cargo
1
Defense
+50
Ballistic shield lv-6

Ballistic shield lv-6

Shield module

Adds +60 ballistic defense.

Tier
6
Type
Shield module
Cargo
1
Defense
+60
Ballistic shield lv-7

Ballistic shield lv-7

Shield module

Adds +70 ballistic defense.

Tier
7
Type
Shield module
Cargo
1
Defense
+70
Laser shield lv-1

Laser shield lv-1

Shield module

Adds +10 laser defense.

Tier
1
Type
Shield module
Cargo
1
Defense
+10
Laser shield lv-2

Laser shield lv-2

Shield module

Adds +20 laser defense.

Tier
2
Type
Shield module
Cargo
1
Defense
+20
Laser shield lv-3

Laser shield lv-3

Shield module

Adds +30 laser defense.

Tier
3
Type
Shield module
Cargo
1
Defense
+30
Laser shield lv-4

Laser shield lv-4

Shield module

Adds +40 laser defense.

Tier
4
Type
Shield module
Cargo
1
Defense
+40
Laser shield lv-5

Laser shield lv-5

Shield module

Adds +50 laser defense.

Tier
5
Type
Shield module
Cargo
1
Defense
+50
Laser shield lv-6

Laser shield lv-6

Shield module

Adds +60 laser defense.

Tier
6
Type
Shield module
Cargo
1
Defense
+60
Laser shield lv-7

Laser shield lv-7

Shield module

Adds +70 laser defense.

Tier
7
Type
Shield module
Cargo
1
Defense
+70
Torpedo shield lv-1

Torpedo shield lv-1

Shield module

Adds +10 torpedo defense.

Tier
1
Type
Shield module
Cargo
1
Defense
+10
Torpedo shield lv-2

Torpedo shield lv-2

Shield module

Adds +20 torpedo defense.

Tier
2
Type
Shield module
Cargo
1
Defense
+20
Torpedo shield lv-3

Torpedo shield lv-3

Shield module

Adds +30 torpedo defense.

Tier
3
Type
Shield module
Cargo
1
Defense
+30
Torpedo shield lv-4

Torpedo shield lv-4

Shield module

Adds +40 torpedo defense.

Tier
4
Type
Shield module
Cargo
1
Defense
+40
Torpedo shield lv-5

Torpedo shield lv-5

Shield module

Adds +50 torpedo defense.

Tier
5
Type
Shield module
Cargo
1
Defense
+50
Torpedo shield lv-6

Torpedo shield lv-6

Shield module

Adds +60 torpedo defense.

Tier
6
Type
Shield module
Cargo
1
Defense
+60
Torpedo shield lv-7

Torpedo shield lv-7

Shield module

Adds +70 torpedo defense.

Tier
7
Type
Shield module
Cargo
1
Defense
+70

Ship systems

Cargo, hull, propulsion, and repair systems that change how the ship travels and endures.

Cargo hold lv-1

Cargo hold lv-1

Ship system

Adds +300 cargo capacity.

Tier
1
Type
Ship system
Cargo
1
Cargo capacity
+300
Cargo hold lv-2

Cargo hold lv-2

Ship system

Adds +600 cargo capacity.

Tier
2
Type
Ship system
Cargo
1
Cargo capacity
+600
Cargo hold lv-3

Cargo hold lv-3

Ship system

Adds +900 cargo capacity.

Tier
3
Type
Ship system
Cargo
1
Cargo capacity
+900
Cargo hold lv-4

Cargo hold lv-4

Ship system

Adds +1200 cargo capacity.

Tier
4
Type
Ship system
Cargo
1
Cargo capacity
+1200
Cargo hold lv-5

Cargo hold lv-5

Ship system

Adds +1500 cargo capacity.

Tier
5
Type
Ship system
Cargo
1
Cargo capacity
+1500
Cargo hold lv-6

Cargo hold lv-6

Ship system

Adds +1800 cargo capacity.

Tier
6
Type
Ship system
Cargo
1
Cargo capacity
+1800
Cargo hold lv-7

Cargo hold lv-7

Ship system

Adds +2100 cargo capacity.

Tier
7
Type
Ship system
Cargo
1
Cargo capacity
+2100
Hull lv-1

Hull lv-1

Ship system

Adds +10 hull points.

Tier
1
Type
Ship system
Cargo
1
Hull points
+10
Hull lv-2

Hull lv-2

Ship system

Adds +15 hull points.

Tier
2
Type
Ship system
Cargo
1
Hull points
+15
Hull lv-3

Hull lv-3

Ship system

Adds +20 hull points.

Tier
3
Type
Ship system
Cargo
1
Hull points
+20
Hull lv-4

Hull lv-4

Ship system

Adds +25 hull points.

Tier
4
Type
Ship system
Cargo
1
Hull points
+25
Hull lv-5

Hull lv-5

Ship system

Adds +30 hull points.

Tier
5
Type
Ship system
Cargo
1
Hull points
+30
Hull lv-6

Hull lv-6

Ship system

Adds +35 hull points.

Tier
6
Type
Ship system
Cargo
1
Hull points
+35
Hull lv-7

Hull lv-7

Ship system

Adds +40 hull points.

Tier
7
Type
Ship system
Cargo
1
Hull points
+40
Propulsion lv-1

Propulsion lv-1

Ship system

Adds +10 movement points.

Tier
1
Type
Ship system
Cargo
1
Movement points
+10
Propulsion lv-2

Propulsion lv-2

Ship system

Adds +13 movement points.

Tier
2
Type
Ship system
Cargo
1
Movement points
+13
Propulsion lv-3

Propulsion lv-3

Ship system

Adds +16 movement points.

Tier
3
Type
Ship system
Cargo
1
Movement points
+16
Propulsion lv-4

Propulsion lv-4

Ship system

Adds +19 movement points.

Tier
4
Type
Ship system
Cargo
1
Movement points
+19
Propulsion lv-5

Propulsion lv-5

Ship system

Adds +22 movement points.

Tier
5
Type
Ship system
Cargo
1
Movement points
+22
Propulsion lv-6

Propulsion lv-6

Ship system

Adds +25 movement points.

Tier
6
Type
Ship system
Cargo
1
Movement points
+25
Propulsion lv-7

Propulsion lv-7

Ship system

Adds +28 movement points.

Tier
7
Type
Ship system
Cargo
1
Movement points
+28
Shield repair lv-1

Shield repair lv-1

Ship system

Repairs 2 shield points at range 6.

Tier
1
Type
Ship system
Cargo
1
Shield repair
+2
Range
6
Shield repair lv-2

Shield repair lv-2

Ship system

Repairs 3 shield points at range 6.

Tier
2
Type
Ship system
Cargo
1
Shield repair
+3
Range
6
Shield repair lv-3

Shield repair lv-3

Ship system

Repairs 4 shield points at range 6.

Tier
3
Type
Ship system
Cargo
1
Shield repair
+4
Range
6
Shield repair lv-4

Shield repair lv-4

Ship system

Repairs 5 shield points at range 6.

Tier
4
Type
Ship system
Cargo
1
Shield repair
+5
Range
6
Shield repair lv-5

Shield repair lv-5

Ship system

Repairs 6 shield points at range 6.

Tier
5
Type
Ship system
Cargo
1
Shield repair
+6
Range
6
Shield repair lv-6

Shield repair lv-6

Ship system

Repairs 7 shield points at range 6.

Tier
6
Type
Ship system
Cargo
1
Shield repair
+7
Range
6
Shield repair lv-7

Shield repair lv-7

Ship system

Repairs 8 shield points at range 6.

Tier
7
Type
Ship system
Cargo
1
Shield repair
+8
Range
6

Tactical utility

Probes, targeting support, jammers, and movement control for ships that win through information.

Jammer lv-1

Jammer lv-1

Utility module

Reduces enemy aiming by -8% for 45s at range 5.

Tier
1
Type
Utility module
Cargo
1
Effect
-8%
Duration
45s
Range
5
Movement disruptor lv-1

Movement disruptor lv-1

Utility module

Reduces enemy movement by 8 movement points for 45s at range 5.

Tier
1
Type
Utility module
Cargo
1
Effect
-8 movement points
Duration
45s
Range
5
stealth field lv-1

stealth field lv-1

Utility module

Adds 0 concealment power while masking the ship's signature.

Tier
1
Type
Utility module
Cargo
1
Concealment power
+0
Jammer lv-2

Jammer lv-2

Utility module

Reduces enemy aiming by -10% for 50s at range 5.

Tier
2
Type
Utility module
Cargo
1
Effect
-10%
Duration
50s
Range
5
Movement disruptor lv-2

Movement disruptor lv-2

Utility module

Reduces enemy movement by 10 movement points for 50s at range 5.

Tier
2
Type
Utility module
Cargo
1
Effect
-10 movement points
Duration
50s
Range
5
stealth field lv-2

stealth field lv-2

Utility module

Adds 4 concealment power while masking the ship's signature.

Tier
2
Type
Utility module
Cargo
1
Concealment power
+4
Jammer lv-3

Jammer lv-3

Utility module

Reduces enemy aiming by -12% for 55s at range 5.

Tier
3
Type
Utility module
Cargo
1
Effect
-12%
Duration
55s
Range
5
Movement disruptor lv-3

Movement disruptor lv-3

Utility module

Reduces enemy movement by 12 movement points for 55s at range 5.

Tier
3
Type
Utility module
Cargo
1
Effect
-12 movement points
Duration
55s
Range
5
stealth field lv-3

stealth field lv-3

Utility module

Adds 8 concealment power while masking the ship's signature.

Tier
3
Type
Utility module
Cargo
1
Concealment power
+8
Jammer lv-4

Jammer lv-4

Utility module

Reduces enemy aiming by -14% for 60s at range 5.

Tier
4
Type
Utility module
Cargo
1
Effect
-14%
Duration
60s
Range
5
Movement disruptor lv-4

Movement disruptor lv-4

Utility module

Reduces enemy movement by 14 movement points for 60s at range 5.

Tier
4
Type
Utility module
Cargo
1
Effect
-14 movement points
Duration
60s
Range
5
stealth field lv-4

stealth field lv-4

Utility module

Adds 12 concealment power while masking the ship's signature.

Tier
4
Type
Utility module
Cargo
1
Concealment power
+12
Jammer lv-5

Jammer lv-5

Utility module

Reduces enemy aiming by -16% for 65s at range 5.

Tier
5
Type
Utility module
Cargo
1
Effect
-16%
Duration
65s
Range
5
Movement disruptor lv-5

Movement disruptor lv-5

Utility module

Reduces enemy movement by 16 movement points for 65s at range 5.

Tier
5
Type
Utility module
Cargo
1
Effect
-16 movement points
Duration
65s
Range
5
stealth field lv-5

stealth field lv-5

Utility module

Adds 16 concealment power while masking the ship's signature.

Tier
5
Type
Utility module
Cargo
1
Concealment power
+16
Jammer lv-6

Jammer lv-6

Utility module

Reduces enemy aiming by -18% for 70s at range 5.

Tier
6
Type
Utility module
Cargo
1
Effect
-18%
Duration
70s
Range
5
Movement disruptor lv-6

Movement disruptor lv-6

Utility module

Reduces enemy movement by 18 movement points for 70s at range 5.

Tier
6
Type
Utility module
Cargo
1
Effect
-18 movement points
Duration
70s
Range
5
stealth field lv-6

stealth field lv-6

Utility module

Adds 20 concealment power while masking the ship's signature.

Tier
6
Type
Utility module
Cargo
1
Concealment power
+20
Jammer lv-7

Jammer lv-7

Utility module

Reduces enemy aiming by -20% for 75s at range 5.

Tier
7
Type
Utility module
Cargo
1
Effect
-20%
Duration
75s
Range
5
Movement disruptor lv-7

Movement disruptor lv-7

Utility module

Reduces enemy movement by 20 movement points for 75s at range 5.

Tier
7
Type
Utility module
Cargo
1
Effect
-20 movement points
Duration
75s
Range
5
stealth field lv-7

stealth field lv-7

Utility module

Adds 24 concealment power while masking the ship's signature.

Tier
7
Type
Utility module
Cargo
1
Concealment power
+24
Targeting system lv-1

Targeting system lv-1

Utility module

Increases aiming by +2% for 45s at range 5.

Tier
1
Type
Utility module
Cargo
1
Effect
+2%
Duration
45s
Range
5
Targeting system lv-2

Targeting system lv-2

Utility module

Increases aiming by +4% for 50s at range 5.

Tier
2
Type
Utility module
Cargo
1
Effect
+4%
Duration
50s
Range
5
Targeting system lv-3

Targeting system lv-3

Utility module

Increases aiming by +6% for 55s at range 5.

Tier
3
Type
Utility module
Cargo
1
Effect
+6%
Duration
55s
Range
5
Targeting system lv-4

Targeting system lv-4

Utility module

Increases aiming by +8% for 60s at range 5.

Tier
4
Type
Utility module
Cargo
1
Effect
+8%
Duration
60s
Range
5
Targeting system lv-5

Targeting system lv-5

Utility module

Increases aiming by +10% for 65s at range 5.

Tier
5
Type
Utility module
Cargo
1
Effect
+10%
Duration
65s
Range
5
Targeting system lv-6

Targeting system lv-6

Utility module

Increases aiming by +12% for 70s at range 5.

Tier
6
Type
Utility module
Cargo
1
Effect
+12%
Duration
70s
Range
5
Targeting system lv-7

Targeting system lv-7

Utility module

Increases aiming by +14% for 75s at range 5.

Tier
7
Type
Utility module
Cargo
1
Effect
+14%
Duration
75s
Range
5
detection array lv-1

detection array lv-1

Utility module

Projects an active detection pulse with 0 scan power at range 8 and radius 3.

Tier
1
Type
Utility module
Cargo
1
Scan power
+0
Range
8
Pulse radius
3
Survey Scanner Mk I

Survey Scanner Mk I

Utility module

Analyzes sector elements at range 10 with 0 scan power.

Tier
1
Type
Utility module
Cargo
1
Scan power
+0
Range
10
Tactical Scanner Mk I

Tactical Scanner Mk I

Utility module

Analyzes ship signatures at range 10 with 0 scan power.

Tier
1
Type
Utility module
Cargo
1
Scan power
+0
Range
10
detection array lv-2

detection array lv-2

Utility module

Projects an active detection pulse with 4 scan power at range 10 and radius 4.

Tier
2
Type
Utility module
Cargo
1
Scan power
+4
Range
10
Pulse radius
4
Survey Scanner Mk I lv-2

Survey Scanner Mk I lv-2

Utility module

Analyzes sector elements at range 12 with 4 scan power.

Tier
2
Type
Utility module
Cargo
1
Scan power
+4
Range
12
Tactical Scanner Mk I lv-2

Tactical Scanner Mk I lv-2

Utility module

Analyzes ship signatures at range 12 with 4 scan power.

Tier
2
Type
Utility module
Cargo
1
Scan power
+4
Range
12
detection array lv-3

detection array lv-3

Utility module

Projects an active detection pulse with 8 scan power at range 12 and radius 4.

Tier
3
Type
Utility module
Cargo
1
Scan power
+8
Range
12
Pulse radius
4
Survey Scanner Mk I lv-3

Survey Scanner Mk I lv-3

Utility module

Analyzes sector elements at range 14 with 8 scan power.

Tier
3
Type
Utility module
Cargo
1
Scan power
+8
Range
14
Tactical Scanner Mk I lv-3

Tactical Scanner Mk I lv-3

Utility module

Analyzes ship signatures at range 14 with 8 scan power.

Tier
3
Type
Utility module
Cargo
1
Scan power
+8
Range
14
detection array lv-4

detection array lv-4

Utility module

Projects an active detection pulse with 12 scan power at range 14 and radius 5.

Tier
4
Type
Utility module
Cargo
1
Scan power
+12
Range
14
Pulse radius
5
Survey Scanner Mk I lv-4

Survey Scanner Mk I lv-4

Utility module

Analyzes sector elements at range 16 with 12 scan power.

Tier
4
Type
Utility module
Cargo
1
Scan power
+12
Range
16
Tactical Scanner Mk I lv-4

Tactical Scanner Mk I lv-4

Utility module

Analyzes ship signatures at range 16 with 12 scan power.

Tier
4
Type
Utility module
Cargo
1
Scan power
+12
Range
16
detection array lv-5

detection array lv-5

Utility module

Projects an active detection pulse with 16 scan power at range 16 and radius 5.

Tier
5
Type
Utility module
Cargo
1
Scan power
+16
Range
16
Pulse radius
5
Survey Scanner Mk I lv-5

Survey Scanner Mk I lv-5

Utility module

Analyzes sector elements at range 18 with 16 scan power.

Tier
5
Type
Utility module
Cargo
1
Scan power
+16
Range
18
Tactical Scanner Mk I lv-5

Tactical Scanner Mk I lv-5

Utility module

Analyzes ship signatures at range 18 with 16 scan power.

Tier
5
Type
Utility module
Cargo
1
Scan power
+16
Range
18
detection array lv-6

detection array lv-6

Utility module

Projects an active detection pulse with 20 scan power at range 18 and radius 6.

Tier
6
Type
Utility module
Cargo
1
Scan power
+20
Range
18
Pulse radius
6
Survey Scanner Mk I lv-6

Survey Scanner Mk I lv-6

Utility module

Analyzes sector elements at range 20 with 20 scan power.

Tier
6
Type
Utility module
Cargo
1
Scan power
+20
Range
20
Tactical Scanner Mk I lv-6

Tactical Scanner Mk I lv-6

Utility module

Analyzes ship signatures at range 20 with 20 scan power.

Tier
6
Type
Utility module
Cargo
1
Scan power
+20
Range
20
detection array lv-7

detection array lv-7

Utility module

Projects an active detection pulse with 24 scan power at range 20 and radius 6.

Tier
7
Type
Utility module
Cargo
1
Scan power
+24
Range
20
Pulse radius
6
Survey Scanner Mk I lv-7

Survey Scanner Mk I lv-7

Utility module

Analyzes sector elements at range 22 with 24 scan power.

Tier
7
Type
Utility module
Cargo
1
Scan power
+24
Range
22
Tactical Scanner Mk I lv-7

Tactical Scanner Mk I lv-7

Utility module

Analyzes ship signatures at range 22 with 24 scan power.

Tier
7
Type
Utility module
Cargo
1
Scan power
+24
Range
22

Industry

Mining and craft modules that turn a ship into a mobile workplace.

Crafting station lv-1

Crafting station lv-1

Industry module

Reduces ship crafting time by 5%.

Tier
1
Type
Industry module
Cargo
1
Craft speed
-5%
Crafting station lv-2

Crafting station lv-2

Industry module

Reduces ship crafting time by 10%.

Tier
2
Type
Industry module
Cargo
1
Craft speed
-10%
Crafting station lv-3

Crafting station lv-3

Industry module

Reduces ship crafting time by 15%.

Tier
3
Type
Industry module
Cargo
1
Craft speed
-15%
Crafting station lv-4

Crafting station lv-4

Industry module

Reduces ship crafting time by 20%.

Tier
4
Type
Industry module
Cargo
1
Craft speed
-20%
Crafting station lv-5

Crafting station lv-5

Industry module

Reduces ship crafting time by 25%.

Tier
5
Type
Industry module
Cargo
1
Craft speed
-25%
Crafting station lv-6

Crafting station lv-6

Industry module

Reduces ship crafting time by 30%.

Tier
6
Type
Industry module
Cargo
1
Craft speed
-30%
Crafting station lv-7

Crafting station lv-7

Industry module

Reduces ship crafting time by 35%.

Tier
7
Type
Industry module
Cargo
1
Craft speed
-35%
Mining lv-1

Mining lv-1

Industry module

Increases harvest yield by 1-15 at range 3.

Tier
1
Type
Industry module
Cargo
1
Harvest yield
1-15
Range
3
scavenging module

scavenging module

Industry module

Increases harvest yield by 1-15 at range 3.

Tier
1
Type
Industry module
Cargo
1
Harvest yield
1-15
Range
3
Mining lv-2

Mining lv-2

Industry module

Increases harvest yield by 15-30 at range 3.

Tier
2
Type
Industry module
Cargo
1
Harvest yield
15-30
Range
3
Mining lv-3

Mining lv-3

Industry module

Increases harvest yield by 30-45 at range 3.

Tier
3
Type
Industry module
Cargo
1
Harvest yield
30-45
Range
3
Mining lv-4

Mining lv-4

Industry module

Increases harvest yield by 45-60 at range 3.

Tier
4
Type
Industry module
Cargo
1
Harvest yield
45-60
Range
3
Mining lv-5

Mining lv-5

Industry module

Increases harvest yield by 60-75 at range 3.

Tier
5
Type
Industry module
Cargo
1
Harvest yield
60-75
Range
3
Mining lv-6

Mining lv-6

Industry module

Increases harvest yield by 75-90 at range 3.

Tier
6
Type
Industry module
Cargo
1
Harvest yield
75-90
Range
3
Mining lv-7

Mining lv-7

Industry module

Increases harvest yield by 90-105 at range 3.

Tier
7
Type
Industry module
Cargo
1
Harvest yield
90-105
Range
3

Other modules

Modules kept here when they do not belong to one of the main fitting families.

research lab lv-1

Module

General-purpose ship module.

Tier
1
Type
Module
Cargo
1

research lab lv-2

Module

General-purpose ship module.

Tier
2
Type
Module
Cargo
1

research lab lv-3

Module

General-purpose ship module.

Tier
3
Type
Module
Cargo
1

research lab lv-4

Module

General-purpose ship module.

Tier
4
Type
Module
Cargo
1

research lab lv-5

Module

General-purpose ship module.

Tier
5
Type
Module
Cargo
1

research lab lv-6

Module

General-purpose ship module.

Tier
6
Type
Module
Cargo
1

research lab lv-7

Module

General-purpose ship module.

Tier
7
Type
Module
Cargo
1