RECORP
Wiki

Reference hub

Wiki

Clear rules, readable systems, and practical references for the main parts of Recorp.

History & Game Rules Factions and politics Skills & progression Combat Gathering Industry HUD & interfaces

The setting

History & Game Rules

The old home world is gone. By 26879, humanity had long since forgotten Earth. Collapse scattered the last great survival fleets, centuries of isolation broke the old links, and jump portals later forced the sectors back into contact.

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Political map

Factions and politics

The known space is divided between the Helion Alliance, the Vantara Consortium, the Synod of Aurelis, and the Free Explorers. Their borders shape every route, but they do not decide your fate.

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Progression

Skills & progression

A skill between 0 and 100 should feel like a major jump. Low values should be highly impactful, while high values refine your edge.

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Engagements

Combat

Combat mixes ship stats, offensive skills, defensive skills, detection, and signature masking.

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Resource flow

Gathering

Gathering should let a skilled player collect more resources in a single action, not only harvest faster.

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Production

Industry

Industry covers crafting, repair, and enhancement, with time and efficiency as the main levers.

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Interface

HUD & interfaces

The HUD groups chat, inventory, map, tasks, faction tools, and options so the player can stay in flow.

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