Reference hub
Wiki
Clear rules, readable systems, and practical references for the main parts of Recorp.
The setting
History & Game Rules
The old home world is gone. By 26879, humanity had long since forgotten Earth. Collapse scattered the last great survival fleets, centuries of isolation broke the old links, and jump portals later forced the sectors back into contact.
Political map
Factions and politics
The known space is divided between the Helion Alliance, the Vantara Consortium, the Synod of Aurelis, and the Free Explorers. Their borders shape every route, but they do not decide your fate.
Progression
Skills & progression
A skill between 0 and 100 should feel like a major jump. Low values should be highly impactful, while high values refine your edge.
Engagements
Combat
Combat mixes ship stats, offensive skills, defensive skills, detection, and signature masking.
Resource flow
Gathering
Gathering output is driven by the equipped gathering module, then adjusted by any ship subtype gather bonus.
Production
Industry
Industry covers crafting, repair, and enhancement, with time and efficiency as the main levers.
Equipment
Modules
Modules decide what a ship can actually do in space. Weapons, shields, mining tools, probes, repair systems, and crafting stations all start here.
Interface
HUD & interfaces
The HUD groups chat, inventory, map, tasks, faction tools, and options so the player can stay in flow.