A lost origin
The old home world is gone, so every faction now has to build legitimacy in the present.
The setting
The old home world is gone. By 26879, humanity had long since forgotten Earth. Collapse scattered the last great survival fleets, centuries of isolation broke the old links, and jump portals later forced the sectors back into contact.
The old home world is gone, so every faction now has to build legitimacy in the present.
Jump portals link the sectors again, but the routes they open are unstable, dangerous, and politically contested.
Combat, cooperation, and progression are meant to stay readable at every step.
Recorp is played as a persistent sector game: move, scout, gather, craft, fight, trade, and improve your ship until you can take on more dangerous routes.
Action points are the short-term budget for scans, combat actions, gathering, crafting starts, and other active decisions.
The map is grid-based, but ships occupy space. Size, cargo, movement, and modules all matter when the server validates an action.