A history in fragments
The collapse survives through incomplete archives, inherited stories, and the institutions each faction built afterward.
The setting
Earth is no longer a memory anyone can trust. In 3624, humanity lives among scattered sectors whose cultures grew apart for centuries before Warpzones brought them back into contact.
The collapse survives through incomplete archives, inherited stories, and the institutions each faction built afterward.
Warpzones ended centuries of isolation. They also turned travel corridors into strategic ground that every power watches closely.
Captains make a living by reading routes, managing a ship, trading with others, and knowing when a dangerous opportunity is worth the risk.
Recorp unfolds across persistent sectors. You read the route, scout what lies ahead, gather, craft, trade, fight, and prepare the ship for places that are less forgiving.
Action points measure what the crew can still do right now: scan, fire, gather, start a craft, or commit to another active decision.
The map uses a grid, but a ship is never just a point on it. Its footprint, cargo, movement reserve, and fitted modules all matter when an action is checked.