More per action
Better gathering modules raise the base amount collected by each action.
Resource flow
Gathering output is driven by the equipped gathering module, then adjusted by any ship subtype gather bonus.
Better gathering modules raise the base amount collected by each action.
Gatherer ships add a subtype yield bonus after the module roll.
Asteroids and stars use the same Mining progression and module-driven yield.
Gathering works on sector resources such as asteroids and stars. Each target can hold one or more resource entries with current and maximum quantities.
The final amount starts from the equipped gathering module roll. Mining level still tracks progression and XP, but it no longer multiplies yield.
Mining capabilities refine resource reading, target selection, and final yield.
Lets you choose which scanned resource to extract.
Every currently harvestable raw resource is grouped by the place where players can mine it.
Common mining routes with broad access to industrial ores.
Common
Basic iron ore for structural alloys and early ship construction.
Common
Dense ore valued for radiation shielding and protective ballast.
Common
High-temperature mineral used in engines, ceramics, and thermal structures.
Common
Core silicate ore used in ceramics, optics, and industrial composites.
Uncommon
Conductive ore used in power routing, relays, and higher-tier systems.
Uncommon
Vanadium-rich ore used for stressed parts and resilient alloys.
Rare
Rare iridium ore for armor plating and corrosion-resistant parts.
Hotter and riskier sources that concentrate advanced industrial resources.
Epic
Exotic endgame material recovered from the most dangerous stellar anomalies.
Localized deposits tied to specific planetary sectors and rarer routes.
Rare
Precious rhodium ore used in catalysts, reactors, and advanced industry.