Resource flow

Gathering

Mining starts with the tool fitted to the ship. The module rolls the yield, then the ship subtype and sector rules decide what the captain actually receives.

Overview

More per action

A better gathering module moves the whole extraction roll into a higher range.

Node efficiency

Gatherer ships add their 20% yield bonus after the module has rolled.

Different sources

Asteroids and stars share the same Mining progression and module-driven yield.

Rules

Gathering targets

Asteroids and stars can hold several resources, each with its own current and maximum quantity. Opening one briefly reserves it for the captain doing the work.

  • Opening a gathering target creates a short lock for the player using it.
  • The lock prevents another player from changing the same target at the same moment.
  • The target list is refreshed after extraction so the sector data stays consistent.
  • When no resource remains, the action returns the current state instead of spending more work.
Module required
A gathering module must be equipped.
AP cost
1 per gather action.

Yield formula

The fitted gathering module rolls the base amount. Mining still drives progression and capability access, but it does not multiply that extraction roll.

  • Gathering modules define the base action yield: 1-15 at tier 1, then 15-point ranges up to 90-105 at tier 7.
  • Ship subtype gather bonuses apply after the module roll; GATHERER currently adds 20%.
  • Selective Harvest can target one scanned resource when the target has visible scan data.
  • Corporation sector income can reserve a share before the player receives the rest.
Formula
module roll x ship subtype multiplier
Selection
Random by default, targeted with Selective Harvest after scanning.

Mining capabilities

Mining currently has one active technique. Selective Harvest unlocks at level 20 and lets you choose a visible resource after the target has been scanned.

Mining

Selective Harvest

Lv. 20

Lets you choose which scanned resource to extract.

AP cost
1
Rank levels
20

Harvestable resources

The resources below are the ones currently available from gathering targets, grouped by where they can be found.

Asteroid belts

Common mining routes with broad access to industrial ores.

Ferrite

Ferrite

Common

Basic iron ore for structural alloys and early ship construction.

Rarity
Common
Found in
Asteroid belts
Cargo
1
Galenite

Galenite

Common

Dense ore valued for radiation shielding and protective ballast.

Rarity
Common
Found in
Asteroid belts
Cargo
1
Pyroxene

Pyroxene

Common

High-temperature mineral used in engines, ceramics, and thermal structures.

Rarity
Common
Found in
Asteroid belts
Cargo
1
Silicite

Silicite

Common

Core silicate ore used in ceramics, optics, and industrial composites.

Rarity
Common
Found in
Asteroid belts
Cargo
1
Cobaltite

Cobaltite

Uncommon

Conductive ore used in power routing, relays, and higher-tier systems.

Rarity
Uncommon
Found in
Asteroid belts
Cargo
1
Vanadinite

Vanadinite

Uncommon

Vanadium-rich ore used for stressed parts and resilient alloys.

Rarity
Uncommon
Found in
Asteroid belts
Cargo
1
Iridite

Iridite

Rare

Rare iridium ore for armor plating and corrosion-resistant parts.

Rarity
Rare
Found in
Asteroid belts
Cargo
1

Stars and hot zones

Hotter and riskier sources that concentrate advanced industrial resources.

Residual Dark Matter

Residual Dark Matter

Epic

Exotic endgame material recovered from the most dangerous stellar anomalies.

Rarity
Epic
Found in
Stars and hot zones
Cargo
1

Planetary deposits

Localized deposits tied to specific planetary sectors and rarer routes.

Rhodite

Rhodite

Rare

Precious rhodium ore used in catalysts, reactors, and advanced industry.

Rarity
Rare
Found in
Planetary deposits
Cargo
1