Resource flow

Gathering

Gathering should let a skilled player collect more resources in a single action, not only harvest faster.

Overview

More per action

A skilled gatherer should bring back more resources from a single action.

Node efficiency

Higher levels can also reduce waste and make each harvest more reliable.

Different sources

Mining and other sources can each follow their own curve.

Rules

Gathering targets

Gathering works on sector resources such as asteroids and stars. Each target can hold one or more resource entries with current and maximum quantities.

  • Opening a gathering target creates a short lock for the player using it.
  • The lock prevents another player from changing the same target at the same moment.
  • The target list is refreshed after extraction so the sector data stays consistent.
  • When no resource remains, the action returns the current state instead of spending more work.
Asteroid base yield
6 before module, skill, and capability bonuses.
Star base yield
8 before module, skill, and capability bonuses.
AP cost
1 per gather action.

Yield formula

The final amount is readable: base yield, gathering module tier, Mining level, ship subtype, and learned Mining capabilities all stack into one result.

  • Module bonus adds 4 yield per gathering module tier.
  • Mining level uses a band multiplier from 1.00 at level 0 to 1.50 at level 100.
  • Selective and priority capabilities can change which resource is chosen.
  • Corporation sector income can reserve a share before the player receives the rest.
Formula
(base + module bonus) x mining multiplier x capability multiplier
Selection
Random by default, targeted with Selective Harvest, lowest quantity with Priority Harvest.

Mining capabilities

Mining capabilities refine resource reading, target selection, and final yield.

Mining

Composition Scan

Lv. 10

Reveals the resources present on the target and their approximate quantities.

GATHER SINGLE_TARGET

Selective Harvest

Lv. 20

Lets you choose which visible resource to extract.

GATHER SINGLE_TARGET

Precision Extraction

Lv. 30

Increases the yield from the chosen resource.

GATHER SINGLE_TARGET

Rare Vein Sense

Lv. 40

Improves detection of secondary or rare resources.

GATHER SINGLE_TARGET

Priority Harvest

Lv. 50

Automatically targets the lowest-quantity resource when no manual choice is made.

GATHER SINGLE_TARGET

Core Drill

Lv. 60

Boosts asteroid extraction and improves deep-core yields.

GATHER SINGLE_TARGET

Fragment Control

Lv. 70

Reduces losses while breaking asteroid nodes.

GATHER SINGLE_TARGET

Thermal Shielding

Lv. 80

Improves extraction stability on stars.

GATHER SINGLE_TARGET

Coronal Siphon

Lv. 90

Boosts stellar extraction and improves star-side yields.

GATHER SINGLE_TARGET