More per action
A better gathering module moves the whole extraction roll into a higher range.
Resource flow
Mining starts with the tool fitted to the ship. The module rolls the yield, then the ship subtype and sector rules decide what the captain actually receives.
A better gathering module moves the whole extraction roll into a higher range.
Gatherer ships add their 20% yield bonus after the module has rolled.
Asteroids and stars share the same Mining progression and module-driven yield.
Asteroids and stars can hold several resources, each with its own current and maximum quantity. Opening one briefly reserves it for the captain doing the work.
The fitted gathering module rolls the base amount. Mining still drives progression and capability access, but it does not multiply that extraction roll.
Mining currently has one active technique. Selective Harvest unlocks at level 20 and lets you choose a visible resource after the target has been scanned.
Lets you choose which scanned resource to extract.
The resources below are the ones currently available from gathering targets, grouped by where they can be found.
Common mining routes with broad access to industrial ores.
Common
Basic iron ore for structural alloys and early ship construction.
Common
Dense ore valued for radiation shielding and protective ballast.
Common
High-temperature mineral used in engines, ceramics, and thermal structures.
Common
Core silicate ore used in ceramics, optics, and industrial composites.
Uncommon
Conductive ore used in power routing, relays, and higher-tier systems.
Uncommon
Vanadium-rich ore used for stressed parts and resilient alloys.
Rare
Rare iridium ore for armor plating and corrosion-resistant parts.
Hotter and riskier sources that concentrate advanced industrial resources.
Epic
Exotic endgame material recovered from the most dangerous stellar anomalies.
Localized deposits tied to specific planetary sectors and rarer routes.
Rare
Precious rhodium ore used in catalysts, reactors, and advanced industry.