Production

Industry

Industry covers crafting, repair, and enhancement, with time and efficiency as the main levers.

Overview

Crafting

Build modules and gear with shorter delays and better throughput.

Repair and enhancement

Keep ships alive and improve equipment with the right industrial skill.

Rules

Crafting requirements

A craft can only start after every requirement is valid. The server checks the player, current ship, recipe, AP, ingredients, skill, cargo space, and optional craft bonuses.

  • The current ship must be alive and must equip a craft module.
  • Recipe access is limited by the player's required skill level.
  • Craft modules are required to start ship crafting and only apply their listed ship crafting time bonus.
  • If the recipe has a skill, the required skill level is tier x 10 for tier 2 and above.
  • Ingredients are consumed when the job is accepted, not when it completes.
  • Cargo space must be available for the future output, including already reserved craft jobs.
Output kinds
Resource, module, or ship.
Recipe categories
Materials, weaponry, defense, propulsion, science, and ship hulls.
Craft context
Crafting starts from the current ship only.

Craft queue and timing

Crafting is asynchronous. A valid start creates or reuses the active ship queue, adds a job, and then runs jobs in order.

  • AP cost is paid once per queued recipe entry, not multiplied by quantity.
  • Base duration is recipe duration multiplied by quantity.
  • Craft modules apply their listed ship crafting time reduction.
  • Crafting skill reduces the remaining duration by up to 30%.
  • Each produced output can grant the configured Crafting or recipe skill XP.
Queue order
One running job, then queued jobs by position.
XP difficulty
Based on recipe tier and how close the player is to the required level.

Recipe catalog

Every active recipe is grouped by outcome. Each card shows the recipe tier, timing, and ingredients.

Materials

Base materials and advanced components used by later recipes.

Carbon Block

Carbon Block

Produces a crafting material.

Tier
1
Required level
0
Base time
10s

Ingredients

Ferrite Ferrite x8
Galenite Galenite x8
Cobalt Bronze

Cobalt Bronze

Produces a crafting material.

Tier
1
Required level
0
Base time
10s

Ingredients

Ferrite Ferrite x6
Galenite Galenite x10
Pyrex Ceramic

Pyrex Ceramic

Produces a crafting material.

Tier
1
Required level
0
Base time
10s

Ingredients

Pyroxene Pyroxene x8
Silicite Silicite x8
Regolith Composite

Regolith Composite

Produces a crafting material.

Tier
1
Required level
0
Base time
10s

Ingredients

Pyroxene Pyroxene x8
Ferrite Ferrite x8
Reinforced Chrome

Reinforced Chrome

Produces a crafting material.

Tier
1
Required level
0
Base time
10s

Ingredients

Ferrite Ferrite x8
Silicite Silicite x8
Selenite Plate

Selenite Plate

Produces a crafting material.

Tier
1
Required level
0
Base time
10s

Ingredients

Pyroxene Pyroxene x16
Stellar Steel

Stellar Steel

Produces a crafting material.

Tier
1
Required level
0
Base time
10s

Ingredients

Ferrite Ferrite x16
Titanium Alloy

Titanium Alloy

Produces a crafting material.

Tier
1
Required level
0
Base time
10s

Ingredients

Ferrite Ferrite x6
Pyroxene Pyroxene x10
Vitroceramic

Vitroceramic

Produces a crafting material.

Tier
1
Required level
0
Base time
10s

Ingredients

Silicite Silicite x8
Pyroxene Pyroxene x8
Ablative Armor

Ablative Armor

Produces a crafting material.

Tier
2
Required level
20
Base time
20s

Ingredients

Galenite Galenite x10
Cobaltite Cobaltite x4
Ferrite Ferrite x10
He-3 Cell

He-3 Cell

Produces a crafting material.

Tier
2
Required level
20
Base time
20s

Ingredients

Galenite Galenite x12
Ferrite Ferrite x12
Iridium Alloy

Iridium Alloy

Produces a crafting material.

Tier
2
Required level
20
Base time
20s

Ingredients

Ferrite Ferrite x12
Pyroxene Pyroxene x12
Nano Composite

Nano Composite

Produces a crafting material.

Tier
2
Required level
20
Base time
20s

Ingredients

Ferrite Ferrite x6
Silicite Silicite x18
Plasma Condenser

Plasma Condenser

Produces a crafting material.

Tier
2
Required level
20
Base time
20s

Ingredients

Cobaltite Cobaltite x8
Vanadinite Vanadinite x16
Rhodinox

Rhodinox

Produces a crafting material.

Tier
2
Required level
20
Base time
20s

Ingredients

Ferrite Ferrite x10
Silicite Silicite x10
Galenite Galenite x4
Thorium Cell

Thorium Cell

Produces a crafting material.

Tier
2
Required level
20
Base time
20s

Ingredients

Galenite Galenite x18
Vanadinite Vanadinite x6
Vanadium Alloy

Vanadium Alloy

Produces a crafting material.

Tier
2
Required level
20
Base time
20s

Ingredients

Vanadinite Vanadinite x10
Galenite Galenite x14
Cold Superconductor

Cold Superconductor

Produces a crafting material.

Tier
3
Required level
30
Base time
30s

Ingredients

Rhodite Rhodite x24
Residual Dark Matter Residual Dark Matter x8
Dark Matrix

Dark Matrix

Produces a crafting material.

Tier
3
Required level
30
Base time
30s

Ingredients

Rhodite Rhodite x16
Residual Dark Matter Residual Dark Matter x16
Memory Alloy

Memory Alloy

Produces a crafting material.

Tier
3
Required level
30
Base time
30s

Ingredients

Vanadinite Vanadinite x21
Rhodite Rhodite x11
Quantum Crystal

Quantum Crystal

Produces a crafting material.

Tier
3
Required level
30
Base time
30s

Ingredients

Iridite Iridite x8
Rhodite Rhodite x24
Xeno Polymer

Xeno Polymer

Produces a crafting material.

Tier
3
Required level
30
Base time
30s

Ingredients

Silicite Silicite x24
Residual Dark Matter Residual Dark Matter x8

Weaponry and ammo

Weapons and aiming systems for offensive ship builds.

Ballistic weapon lv-1

Ballistic weapon lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Stellar Steel Stellar Steel x11
Cobalt Bronze Cobalt Bronze x9
laser weapon lv-1

laser weapon lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Pyrex Ceramic Pyrex Ceramic x11
Regolith Composite Regolith Composite x9
targeting system lv-1

targeting system lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Carbon Block Carbon Block x11
Stellar Steel Stellar Steel x9
torpedo weapon lv-1

torpedo weapon lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Cobalt Bronze Cobalt Bronze x11
Pyrex Ceramic Pyrex Ceramic x9
Ballistic weapon lv-2

Ballistic weapon lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Stellar Steel Stellar Steel x14
Cobalt Bronze Cobalt Bronze x12
Reinforced Chrome Reinforced Chrome x6
laser weapon lv-2

laser weapon lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Pyrex Ceramic Pyrex Ceramic x14
Regolith Composite Regolith Composite x12
Vitroceramic Vitroceramic x6
targeting system lv-2

targeting system lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Carbon Block Carbon Block x14
Stellar Steel Stellar Steel x12
Vanadium Alloy Vanadium Alloy x6
torpedo weapon lv-2

torpedo weapon lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Cobalt Bronze Cobalt Bronze x14
Pyrex Ceramic Pyrex Ceramic x12
Selenite Plate Selenite Plate x6
Ballistic weapon lv-3

Ballistic weapon lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Stellar Steel Stellar Steel x18
Vanadium Alloy Vanadium Alloy x15
Nano Composite Nano Composite x11
laser weapon lv-3

laser weapon lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Pyrex Ceramic Pyrex Ceramic x18
Selenite Plate Selenite Plate x15
Thorium Cell Thorium Cell x11
targeting system lv-3

targeting system lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Carbon Block Carbon Block x18
Titanium Alloy Titanium Alloy x15
Quantum Crystal Quantum Crystal x11
torpedo weapon lv-3

torpedo weapon lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Cobalt Bronze Cobalt Bronze x18
Reinforced Chrome Reinforced Chrome x15
Iridium Alloy Iridium Alloy x11
Ballistic weapon lv-4

Ballistic weapon lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Titanium Alloy Titanium Alloy x25
Vanadium Alloy Vanadium Alloy x20
Nano Composite Nano Composite x15
laser weapon lv-4

laser weapon lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Reinforced Chrome Reinforced Chrome x25
Selenite Plate Selenite Plate x20
Thorium Cell Thorium Cell x15
laser weapon lv-5

laser weapon lv-5

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Vitroceramic Vitroceramic x25
Titanium Alloy Titanium Alloy x20
Quantum Crystal Quantum Crystal x15
targeting system lv-4

targeting system lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Vanadium Alloy Vanadium Alloy x25
Reinforced Chrome Reinforced Chrome x20
Iridium Alloy Iridium Alloy x15
torpedo weapon lv-4

torpedo weapon lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Selenite Plate Selenite Plate x25
Vitroceramic Vitroceramic x20
Nano Composite Nano Composite x15
Ballistic weapon lv-5

Ballistic weapon lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Iridium Alloy Iridium Alloy x32
Rhodinox Rhodinox x25
Dark Matrix Dark Matrix x15
Cold Superconductor Cold Superconductor x12
targeting system lv-5

targeting system lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Nano Composite Nano Composite x32
He-3 Cell He-3 Cell x25
Memory Alloy Memory Alloy x15
Xeno Polymer Xeno Polymer x12
torpedo weapon lv-5

torpedo weapon lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Thorium Cell Thorium Cell x32
Plasma Condenser Plasma Condenser x25
Dark Matrix Dark Matrix x15
Cold Superconductor Cold Superconductor x12
laser weapon lv-6

laser weapon lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Iridium Alloy Iridium Alloy x54
Rhodinox Rhodinox x36
Dark Matrix Dark Matrix x22
targeting system lv-6

targeting system lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Nano Composite Nano Composite x54
He-3 Cell He-3 Cell x36
Memory Alloy Memory Alloy x22
torpedo weapon lv-6

torpedo weapon lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Thorium Cell Thorium Cell x54
Plasma Condenser Plasma Condenser x36
Dark Matrix Dark Matrix x22
Ballistic weapon lv-7

Ballistic weapon lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Iridium Alloy Iridium Alloy x64
Rhodinox Rhodinox x48
Dark Matrix Dark Matrix x29
Cold Superconductor Cold Superconductor x19
laser weapon lv-7

laser weapon lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Nano Composite Nano Composite x64
He-3 Cell He-3 Cell x48
Memory Alloy Memory Alloy x29
Xeno Polymer Xeno Polymer x19
targeting system lv-7

targeting system lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Thorium Cell Thorium Cell x64
Plasma Condenser Plasma Condenser x48
Dark Matrix Dark Matrix x29
Cold Superconductor Cold Superconductor x19
torpedo weapon lv-7

torpedo weapon lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Quantum Crystal Quantum Crystal x64
Ablative Armor Ablative Armor x48
Memory Alloy Memory Alloy x29
Xeno Polymer Xeno Polymer x19

Defense

Shield modules that absorb one incoming damage family.

Ballistic shield lv-1

Ballistic shield lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Cobalt Bronze Cobalt Bronze x11
Pyrex Ceramic Pyrex Ceramic x9
Laser shield lv-1

Laser shield lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Regolith Composite Regolith Composite x11
Carbon Block Carbon Block x9
Torpedo shield lv-1

Torpedo shield lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Stellar Steel Stellar Steel x11
Cobalt Bronze Cobalt Bronze x9
Ballistic shield lv-2

Ballistic shield lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Cobalt Bronze Cobalt Bronze x14
Pyrex Ceramic Pyrex Ceramic x12
Selenite Plate Selenite Plate x6
Laser shield lv-1

Laser shield lv-1

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Regolith Composite Regolith Composite x14
Carbon Block Carbon Block x12
Titanium Alloy Titanium Alloy x6
Torpedo shield lv-2

Torpedo shield lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Stellar Steel Stellar Steel x14
Cobalt Bronze Cobalt Bronze x12
Reinforced Chrome Reinforced Chrome x6
Ballistic shield lv-3

Ballistic shield lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Cobalt Bronze Cobalt Bronze x18
Reinforced Chrome Reinforced Chrome x15
He-3 Cell He-3 Cell x11
Laser shield lv-2

Laser shield lv-2

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Regolith Composite Regolith Composite x18
Vitroceramic Vitroceramic x15
Plasma Condenser Plasma Condenser x11
Torpedo shield lv-3

Torpedo shield lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Stellar Steel Stellar Steel x18
Vanadium Alloy Vanadium Alloy x15
Ablative Armor Ablative Armor x11
Ballistic shield lv-4

Ballistic shield lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Vanadium Alloy Vanadium Alloy x25
Reinforced Chrome Reinforced Chrome x20
He-3 Cell He-3 Cell x15
Laser shield lv-3

Laser shield lv-3

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Selenite Plate Selenite Plate x25
Vitroceramic Vitroceramic x20
Plasma Condenser Plasma Condenser x15
Torpedo shield lv-4

Torpedo shield lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Titanium Alloy Titanium Alloy x25
Vanadium Alloy Vanadium Alloy x20
Ablative Armor Ablative Armor x15
Ballistic shield lv-5

Ballistic shield lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Rhodinox Rhodinox x32
Nano Composite Nano Composite x25
Cold Superconductor Cold Superconductor x15
Memory Alloy Memory Alloy x12
Laser shield lv-4

Laser shield lv-4

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

He-3 Cell He-3 Cell x32
Thorium Cell Thorium Cell x25
Xeno Polymer Xeno Polymer x15
Dark Matrix Dark Matrix x12
Torpedo shield lv-5

Torpedo shield lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Plasma Condenser Plasma Condenser x32
Quantum Crystal Quantum Crystal x25
Cold Superconductor Cold Superconductor x15
Memory Alloy Memory Alloy x12
Ballistic shield lv-6

Ballistic shield lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Rhodinox Rhodinox x54
Nano Composite Nano Composite x36
Cold Superconductor Cold Superconductor x22
Laser shield lv-5

Laser shield lv-5

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

He-3 Cell He-3 Cell x54
Thorium Cell Thorium Cell x36
Xeno Polymer Xeno Polymer x22
Torpedo shield lv-6

Torpedo shield lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Plasma Condenser Plasma Condenser x54
Quantum Crystal Quantum Crystal x36
Cold Superconductor Cold Superconductor x22
Ballistic shield lv-7

Ballistic shield lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Rhodinox Rhodinox x64
Nano Composite Nano Composite x48
Cold Superconductor Cold Superconductor x29
Memory Alloy Memory Alloy x19
Laser shield lv-6

Laser shield lv-6

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

He-3 Cell He-3 Cell x64
Thorium Cell Thorium Cell x48
Xeno Polymer Xeno Polymer x29
Dark Matrix Dark Matrix x19
Torpedo shield lv-7

Torpedo shield lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Plasma Condenser Plasma Condenser x64
Quantum Crystal Quantum Crystal x48
Cold Superconductor Cold Superconductor x29
Memory Alloy Memory Alloy x19

Propulsion, hull, and hold

Core ship systems for movement, durability, repair, and cargo.

cargo hold lv-1

cargo hold lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Pyrex Ceramic Pyrex Ceramic x11
Regolith Composite Regolith Composite x9
hull lv-1

hull lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Carbon Block Carbon Block x11
Stellar Steel Stellar Steel x9
propulsion lv-1

propulsion lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Cobalt Bronze Cobalt Bronze x11
Pyrex Ceramic Pyrex Ceramic x9
shield repair lv-1

shield repair lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Regolith Composite Regolith Composite x11
Carbon Block Carbon Block x9
cargo hold lv-2

cargo hold lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Pyrex Ceramic Pyrex Ceramic x14
Regolith Composite Regolith Composite x12
Vitroceramic Vitroceramic x6
hull lv-2

hull lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Carbon Block Carbon Block x14
Stellar Steel Stellar Steel x12
Vanadium Alloy Vanadium Alloy x6
propulsion lv-2

propulsion lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Cobalt Bronze Cobalt Bronze x14
Pyrex Ceramic Pyrex Ceramic x12
Selenite Plate Selenite Plate x6
shield repair lv-2

shield repair lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Regolith Composite Regolith Composite x14
Carbon Block Carbon Block x12
Titanium Alloy Titanium Alloy x6
cargo hold lv-3

cargo hold lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Pyrex Ceramic Pyrex Ceramic x18
Selenite Plate Selenite Plate x15
Thorium Cell Thorium Cell x11
hull lv-3

hull lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Carbon Block Carbon Block x18
Titanium Alloy Titanium Alloy x15
Quantum Crystal Quantum Crystal x11
propulsion lv-3

propulsion lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Cobalt Bronze Cobalt Bronze x18
Reinforced Chrome Reinforced Chrome x15
Iridium Alloy Iridium Alloy x11
shield repair lv-3

shield repair lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Regolith Composite Regolith Composite x18
Vitroceramic Vitroceramic x15
Nano Composite Nano Composite x11
cargo hold lv-4

cargo hold lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Reinforced Chrome Reinforced Chrome x25
Selenite Plate Selenite Plate x20
Thorium Cell Thorium Cell x15
hull lv-4

hull lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Vitroceramic Vitroceramic x25
Titanium Alloy Titanium Alloy x20
Quantum Crystal Quantum Crystal x15
propulsion lv-4

propulsion lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Vanadium Alloy Vanadium Alloy x25
Reinforced Chrome Reinforced Chrome x20
Iridium Alloy Iridium Alloy x15
shield repair lv-4

shield repair lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Selenite Plate Selenite Plate x25
Vitroceramic Vitroceramic x20
Nano Composite Nano Composite x15
cargo hold lv-5

cargo hold lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Nano Composite Nano Composite x32
He-3 Cell He-3 Cell x25
Memory Alloy Memory Alloy x15
Xeno Polymer Xeno Polymer x12
hull lv-5

hull lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Thorium Cell Thorium Cell x32
Plasma Condenser Plasma Condenser x25
Dark Matrix Dark Matrix x15
Cold Superconductor Cold Superconductor x12
propulsion lv-5

propulsion lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Quantum Crystal Quantum Crystal x32
Ablative Armor Ablative Armor x25
Memory Alloy Memory Alloy x15
Xeno Polymer Xeno Polymer x12
shield repair lv-5

shield repair lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Iridium Alloy Iridium Alloy x32
Rhodinox Rhodinox x25
Dark Matrix Dark Matrix x15
Cold Superconductor Cold Superconductor x12
cargo hold lv-6

cargo hold lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Nano Composite Nano Composite x54
He-3 Cell He-3 Cell x36
Memory Alloy Memory Alloy x22
hull lv-6

hull lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Thorium Cell Thorium Cell x54
Plasma Condenser Plasma Condenser x36
Dark Matrix Dark Matrix x22
propulsion lv-6

propulsion lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Quantum Crystal Quantum Crystal x54
Ablative Armor Ablative Armor x36
Memory Alloy Memory Alloy x22
shield repair lv-6

shield repair lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Iridium Alloy Iridium Alloy x54
Rhodinox Rhodinox x36
Dark Matrix Dark Matrix x22
cargo hold lv-7

cargo hold lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Nano Composite Nano Composite x64
He-3 Cell He-3 Cell x48
Memory Alloy Memory Alloy x29
Xeno Polymer Xeno Polymer x19
hull lv-7

hull lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Thorium Cell Thorium Cell x64
Plasma Condenser Plasma Condenser x48
Dark Matrix Dark Matrix x29
Cold Superconductor Cold Superconductor x19
propulsion lv-7

propulsion lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Quantum Crystal Quantum Crystal x64
Ablative Armor Ablative Armor x48
Memory Alloy Memory Alloy x29
Xeno Polymer Xeno Polymer x19
shield repair lv-7

shield repair lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Iridium Alloy Iridium Alloy x64
Rhodinox Rhodinox x48
Dark Matrix Dark Matrix x29
Cold Superconductor Cold Superconductor x19

Electronic warfare

Control tools that weaken enemy aiming or movement.

jammer lv-1

jammer lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Regolith Composite Regolith Composite x11
Carbon Block Carbon Block x9
spaceship probe

spaceship probe

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Stellar Steel Stellar Steel x11
Cobalt Bronze Cobalt Bronze x9
speed bump lv-1

speed bump lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Pyrex Ceramic Pyrex Ceramic x11
Regolith Composite Regolith Composite x9
detection array lv-2

detection array lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Vanadium Alloy Vanadium Alloy x14
He-3 Cell He-3 Cell x12
Nano Composite Nano Composite x6
jammer lv-2

jammer lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Regolith Composite Regolith Composite x14
Carbon Block Carbon Block x12
Titanium Alloy Titanium Alloy x6
speed bump lv-2

speed bump lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Stellar Steel Stellar Steel x14
Cobalt Bronze Cobalt Bronze x12
Reinforced Chrome Reinforced Chrome x6
stealth field lv-2

stealth field lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Vitroceramic Vitroceramic x14
Nano Composite Nano Composite x12
He-3 Cell He-3 Cell x6
jammer lv-3

jammer lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Regolith Composite Regolith Composite x18
Vitroceramic Vitroceramic x15
Plasma Condenser Plasma Condenser x11
speed bump lv-3

speed bump lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Stellar Steel Stellar Steel x18
Vanadium Alloy Vanadium Alloy x15
Ablative Armor Ablative Armor x11
jammer lv-4

jammer lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Selenite Plate Selenite Plate x25
Vitroceramic Vitroceramic x20
Plasma Condenser Plasma Condenser x15
speed bump lv-4

speed bump lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Titanium Alloy Titanium Alloy x25
Vanadium Alloy Vanadium Alloy x20
Ablative Armor Ablative Armor x15
jammer lv-5

jammer lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

He-3 Cell He-3 Cell x32
Thorium Cell Thorium Cell x25
Xeno Polymer Xeno Polymer x15
Dark Matrix Dark Matrix x12
speed bump lv-5

speed bump lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Plasma Condenser Plasma Condenser x32
Quantum Crystal Quantum Crystal x25
Cold Superconductor Cold Superconductor x15
Memory Alloy Memory Alloy x12
jammer lv-6

jammer lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

He-3 Cell He-3 Cell x54
Thorium Cell Thorium Cell x36
Xeno Polymer Xeno Polymer x22
speed bump lv-6

speed bump lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Plasma Condenser Plasma Condenser x54
Quantum Crystal Quantum Crystal x36
Cold Superconductor Cold Superconductor x22
jammer lv-7

jammer lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

He-3 Cell He-3 Cell x64
Thorium Cell Thorium Cell x48
Xeno Polymer Xeno Polymer x29
Dark Matrix Dark Matrix x19
speed bump lv-7

speed bump lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Plasma Condenser Plasma Condenser x64
Quantum Crystal Quantum Crystal x48
Cold Superconductor Cold Superconductor x29
Memory Alloy Memory Alloy x19

Science and industry

Mining, probes, crafting stations, and specialist utility modules.

Colonization module

Colonization module

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Carbon Block Carbon Block x11
Stellar Steel Stellar Steel x9
crafting station lv-1

crafting station lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Cobalt Bronze Cobalt Bronze x11
Pyrex Ceramic Pyrex Ceramic x9
drilling probe

drilling probe

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Regolith Composite Regolith Composite x11
Carbon Block Carbon Block x9
mining lv-1

mining lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Stellar Steel Stellar Steel x11
Cobalt Bronze Cobalt Bronze x9
scavenging module

scavenging module

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Pyrex Ceramic Pyrex Ceramic x11
Regolith Composite Regolith Composite x9
crafting station lv-2

crafting station lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Carbon Block Carbon Block x14
Stellar Steel Stellar Steel x12
Vanadium Alloy Vanadium Alloy x6
mining lv-2

mining lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Cobalt Bronze Cobalt Bronze x14
Pyrex Ceramic Pyrex Ceramic x12
Selenite Plate Selenite Plate x6
crafting station lv-3

crafting station lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Carbon Block Carbon Block x18
Titanium Alloy Titanium Alloy x15
Quantum Crystal Quantum Crystal x11
mining lv-3

mining lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Cobalt Bronze Cobalt Bronze x18
Reinforced Chrome Reinforced Chrome x15
Iridium Alloy Iridium Alloy x11
crafting station lv-4

crafting station lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Vitroceramic Vitroceramic x25
Titanium Alloy Titanium Alloy x20
Quantum Crystal Quantum Crystal x15
crafting station lv-5

crafting station lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Thorium Cell Thorium Cell x32
Plasma Condenser Plasma Condenser x25
Dark Matrix Dark Matrix x15
Cold Superconductor Cold Superconductor x12
mining lv-5

mining lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Quantum Crystal Quantum Crystal x32
Ablative Armor Ablative Armor x25
Memory Alloy Memory Alloy x15
Xeno Polymer Xeno Polymer x12
crafting station lv-6

crafting station lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Thorium Cell Thorium Cell x54
Plasma Condenser Plasma Condenser x36
Dark Matrix Dark Matrix x22
mining lv-6

mining lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Quantum Crystal Quantum Crystal x54
Ablative Armor Ablative Armor x36
Memory Alloy Memory Alloy x22
crafting station lv-7

crafting station lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Thorium Cell Thorium Cell x64
Plasma Condenser Plasma Condenser x48
Dark Matrix Dark Matrix x29
Cold Superconductor Cold Superconductor x19
mining lv-7

mining lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Quantum Crystal Quantum Crystal x64
Ablative Armor Ablative Armor x48
Memory Alloy Memory Alloy x29
Xeno Polymer Xeno Polymer x19

Frigate ships

Small ships with the lightest industrial entry cost.

Specter Mk1-A

Produces a stored ship.

Tier
1
Required level
0
Base time
1m 20s

Ingredients

Pyrex Ceramic Pyrex Ceramic x31
Regolith Composite Regolith Composite x25

Specter Mk1-B

Produces a stored ship.

Tier
1
Required level
0
Base time
1m 20s

Ingredients

Regolith Composite Regolith Composite x31
Carbon Block Carbon Block x25

Specter Mk2-A

Produces a stored ship.

Tier
2
Required level
20
Base time
1m 40s

Ingredients

Stellar Steel Stellar Steel x32
Cobalt Bronze Cobalt Bronze x24
Reinforced Chrome Reinforced Chrome x16

Specter Mk2-B

Produces a stored ship.

Tier
2
Required level
20
Base time
1m 40s

Ingredients

Cobalt Bronze Cobalt Bronze x32
Pyrex Ceramic Pyrex Ceramic x24
Selenite Plate Selenite Plate x16

Specter Mk3-A

Produces a stored ship.

Tier
3
Required level
30
Base time
2m

Ingredients

Regolith Composite Regolith Composite x37
Vitroceramic Vitroceramic x29
Iridium Alloy Iridium Alloy x22

Specter Mk3-B

Produces a stored ship.

Tier
3
Required level
30
Base time
2m

Ingredients

Carbon Block Carbon Block x37
Titanium Alloy Titanium Alloy x29
Rhodinox Rhodinox x22

Specter Mk4-A

Produces a stored ship.

Tier
4
Required level
40
Base time
2m 20s

Ingredients

Cobalt Bronze Cobalt Bronze x35
Pyrex Ceramic Pyrex Ceramic x29
Selenite Plate Selenite Plate x23
Thorium Cell Thorium Cell x17

Specter Mk4-B

Produces a stored ship.

Tier
4
Required level
40
Base time
2m 20s

Ingredients

Pyrex Ceramic Pyrex Ceramic x35
Regolith Composite Regolith Composite x29
Vitroceramic Vitroceramic x23
Plasma Condenser Plasma Condenser x17

Specter Mk5

Produces a stored ship.

Tier
5
Required level
50
Base time
2m 40s

Ingredients

Vitroceramic Vitroceramic x37
Titanium Alloy Titanium Alloy x32
Vanadium Alloy Vanadium Alloy x28
Ablative Armor Ablative Armor x23

Specter Mk6

Produces a stored ship.

Tier
6
Required level
60
Base time
3m

Ingredients

Vanadium Alloy Vanadium Alloy x46
Reinforced Chrome Reinforced Chrome x38
Memory Alloy Memory Alloy x30
Cold Superconductor Cold Superconductor x22

Specter Mk7

Produces a stored ship.

Tier
7
Required level
70
Base time
3m 20s

Ingredients

Selenite Plate Selenite Plate x55
Vitroceramic Vitroceramic x43
Iridium Alloy Iridium Alloy x33
Cold Superconductor Cold Superconductor x21

Destroyer ships

Mid-size hulls that balance durability and firepower.

Prospector Mk1

Produces a stored ship.

Tier
1
Required level
0
Base time
1m 40s

Ingredients

Pyrex Ceramic Pyrex Ceramic x40
Regolith Composite Regolith Composite x32

Relay Mk1-A

Produces a stored ship.

Tier
1
Required level
0
Base time
1m 40s

Ingredients

Regolith Composite Regolith Composite x40
Carbon Block Carbon Block x32

Relay Mk1-B

Produces a stored ship.

Tier
1
Required level
0
Base time
1m 40s

Ingredients

Carbon Block Carbon Block x40
Stellar Steel Stellar Steel x32

Prospector Mk2

Produces a stored ship.

Tier
2
Required level
20
Base time
2m

Ingredients

Carbon Block Carbon Block x41
Stellar Steel Stellar Steel x31
Vanadium Alloy Vanadium Alloy x20

Relay Mk2-A

Produces a stored ship.

Tier
2
Required level
20
Base time
2m

Ingredients

Cobalt Bronze Cobalt Bronze x41
Pyrex Ceramic Pyrex Ceramic x31
Selenite Plate Selenite Plate x20

Relay Mk2-B

Produces a stored ship.

Tier
2
Required level
20
Base time
2m

Ingredients

Pyrex Ceramic Pyrex Ceramic x41
Regolith Composite Regolith Composite x31
Vitroceramic Vitroceramic x20

Prospector Mk3

Produces a stored ship.

Tier
3
Required level
30
Base time
2m 20s

Ingredients

Cobalt Bronze Cobalt Bronze x47
Reinforced Chrome Reinforced Chrome x37
He-3 Cell He-3 Cell x28

Relay Mk3-A

Produces a stored ship.

Tier
3
Required level
30
Base time
2m 20s

Ingredients

Carbon Block Carbon Block x47
Titanium Alloy Titanium Alloy x37
Rhodinox Rhodinox x28

Relay Mk3-B

Produces a stored ship.

Tier
3
Required level
30
Base time
2m 20s

Ingredients

Stellar Steel Stellar Steel x47
Vanadium Alloy Vanadium Alloy x37
Nano Composite Nano Composite x28

Prospector Mk4

Produces a stored ship.

Tier
4
Required level
40
Base time
2m 40s

Ingredients

Regolith Composite Regolith Composite x45
Carbon Block Carbon Block x37
Titanium Alloy Titanium Alloy x29
Quantum Crystal Quantum Crystal x21

Relay Mk4-A

Produces a stored ship.

Tier
4
Required level
40
Base time
2m 40s

Ingredients

Pyrex Ceramic Pyrex Ceramic x45
Regolith Composite Regolith Composite x37
Vitroceramic Vitroceramic x29
Plasma Condenser Plasma Condenser x21

Relay Mk4-B

Produces a stored ship.

Tier
4
Required level
40
Base time
2m 40s

Ingredients

Regolith Composite Regolith Composite x45
Carbon Block Carbon Block x37
Titanium Alloy Titanium Alloy x29
Quantum Crystal Quantum Crystal x21

Prospector Mk5

Produces a stored ship.

Tier
5
Required level
50
Base time
3m

Ingredients

Titanium Alloy Titanium Alloy x47
Vanadium Alloy Vanadium Alloy x41
Reinforced Chrome Reinforced Chrome x35
Memory Alloy Memory Alloy x29

Relay Mk5-A

Produces a stored ship.

Tier
5
Required level
50
Base time
3m

Ingredients

Titanium Alloy Titanium Alloy x47
Vanadium Alloy Vanadium Alloy x41
Reinforced Chrome Reinforced Chrome x35
Memory Alloy Memory Alloy x29

Relay Mk5-B

Produces a stored ship.

Tier
5
Required level
50
Base time
3m

Ingredients

Vanadium Alloy Vanadium Alloy x47
Reinforced Chrome Reinforced Chrome x41
Selenite Plate Selenite Plate x35
Xeno Polymer Xeno Polymer x29

Prospector Mk6

Produces a stored ship.

Tier
6
Required level
60
Base time
3m 20s

Ingredients

Reinforced Chrome Reinforced Chrome x58
Selenite Plate Selenite Plate x48
Xeno Polymer Xeno Polymer x38
Dark Matrix Dark Matrix x28

Relay Mk6-A

Produces a stored ship.

Tier
6
Required level
60
Base time
3m 20s

Ingredients

Selenite Plate Selenite Plate x58
Vitroceramic Vitroceramic x48
Iridium Alloy Iridium Alloy x38
Cold Superconductor Cold Superconductor x28

Relay Mk6-B

Produces a stored ship.

Tier
6
Required level
60
Base time
3m 20s

Ingredients

Vitroceramic Vitroceramic x58
Titanium Alloy Titanium Alloy x48
Rhodinox Rhodinox x38
Dark Matrix Dark Matrix x28

Prospector Mk7

Produces a stored ship.

Tier
7
Required level
70
Base time
3m 40s

Ingredients

Vitroceramic Vitroceramic x69
Titanium Alloy Titanium Alloy x54
Rhodinox Rhodinox x42
Dark Matrix Dark Matrix x27

Relay Mk7-A

Produces a stored ship.

Tier
7
Required level
70
Base time
3m 40s

Ingredients

Vanadium Alloy Vanadium Alloy x69
Reinforced Chrome Reinforced Chrome x54
He-3 Cell He-3 Cell x42
Dark Matrix Dark Matrix x27

Relay Mk7-B

Produces a stored ship.

Tier
7
Required level
70
Base time
3m 40s

Ingredients

Reinforced Chrome Reinforced Chrome x69
Selenite Plate Selenite Plate x54
Thorium Cell Thorium Cell x42
Cold Superconductor Cold Superconductor x27

Battlecruiser ships

Heavy ships that ask for the most resources and deliver the biggest presence.

Atlas Mk1

Produces a stored ship.

Tier
1
Required level
0
Base time
2m

Ingredients

Carbon Block Carbon Block x49
Pyrex Ceramic Pyrex Ceramic x39

Lancer Mk1-A

Produces a stored ship.

Tier
1
Required level
0
Base time
2m

Ingredients

Carbon Block Carbon Block x49
Stellar Steel Stellar Steel x39

Lancer Mk1-B

Produces a stored ship.

Tier
1
Required level
0
Base time
2m

Ingredients

Stellar Steel Stellar Steel x49
Cobalt Bronze Cobalt Bronze x39

Lancer Mk2-A

Produces a stored ship.

Tier
2
Required level
20
Base time
2m 20s

Ingredients

Pyrex Ceramic Pyrex Ceramic x49
Regolith Composite Regolith Composite x38
Vitroceramic Vitroceramic x25

Lancer Mk2-B

Produces a stored ship.

Tier
2
Required level
20
Base time
2m 20s

Ingredients

Regolith Composite Regolith Composite x49
Carbon Block Carbon Block x38
Titanium Alloy Titanium Alloy x25

Lancer Mk3-A

Produces a stored ship.

Tier
3
Required level
30
Base time
2m 40s

Ingredients

Stellar Steel Stellar Steel x57
Vanadium Alloy Vanadium Alloy x45
Nano Composite Nano Composite x34

Lancer Mk3-B

Produces a stored ship.

Tier
3
Required level
30
Base time
2m 40s

Ingredients

Cobalt Bronze Cobalt Bronze x57
Reinforced Chrome Reinforced Chrome x45
He-3 Cell He-3 Cell x34

Lancer Mk4-A

Produces a stored ship.

Tier
4
Required level
40
Base time
3m

Ingredients

Regolith Composite Regolith Composite x54
Carbon Block Carbon Block x45
Titanium Alloy Titanium Alloy x35
Quantum Crystal Quantum Crystal x26

Lancer Mk4-B

Produces a stored ship.

Tier
4
Required level
40
Base time
3m

Ingredients

Carbon Block Carbon Block x54
Stellar Steel Stellar Steel x45
Vanadium Alloy Vanadium Alloy x35
Ablative Armor Ablative Armor x26

Atlas Mk5

Produces a stored ship.

Tier
5
Required level
50
Base time
3m 20s

Ingredients

Reinforced Chrome Reinforced Chrome x57
Selenite Plate Selenite Plate x50
Vitroceramic Vitroceramic x42
Plasma Condenser Plasma Condenser x35

Lancer Mk5-A

Produces a stored ship.

Tier
5
Required level
50
Base time
3m 20s

Ingredients

Vanadium Alloy Vanadium Alloy x57
Reinforced Chrome Reinforced Chrome x50
Selenite Plate Selenite Plate x42
Xeno Polymer Xeno Polymer x35

Lancer Mk5-B

Produces a stored ship.

Tier
5
Required level
50
Base time
3m 20s

Ingredients

Reinforced Chrome Reinforced Chrome x57
Selenite Plate Selenite Plate x50
Vitroceramic Vitroceramic x42
Iridium Alloy Iridium Alloy x35

Lancer Mk6-A

Produces a stored ship.

Tier
6
Required level
60
Base time
3m 40s

Ingredients

Vitroceramic Vitroceramic x71
Titanium Alloy Titanium Alloy x58
Rhodinox Rhodinox x46
Dark Matrix Dark Matrix x33

Lancer Mk6-B

Produces a stored ship.

Tier
6
Required level
60
Base time
3m 40s

Ingredients

Titanium Alloy Titanium Alloy x71
Vanadium Alloy Vanadium Alloy x58
Nano Composite Nano Composite x46
Cold Superconductor Cold Superconductor x33

Lancer Mk7-A

Produces a stored ship.

Tier
7
Required level
70
Base time
4m

Ingredients

Reinforced Chrome Reinforced Chrome x84
Selenite Plate Selenite Plate x65
Thorium Cell Thorium Cell x51
Cold Superconductor Cold Superconductor x32

Lancer Mk7-B

Produces a stored ship.

Tier
7
Required level
70
Base time
4m

Ingredients

Selenite Plate Selenite Plate x84
Vitroceramic Vitroceramic x65
Plasma Condenser Plasma Condenser x51
Dark Matrix Dark Matrix x32

Ship catalog

Every ship hull is grouped by subtype. Each card shows its illustration, tier, durability, movement, and cargo footprint.

Fighter

Lancer Mk1-A

Heavy

Assault battlecruiser tuned for frontline pressure and direct engagements. Variant A stays closest to the stock combat frame.

Tier
1
Ship subtype
Fighter
Hull class
Heavy
HP
33
Movement
56
Cargo
13

Lancer Mk1-B

Heavy

Assault battlecruiser tuned for frontline pressure and direct engagements. Variant B trades a little balance for a more specialized profile.

Tier
1
Ship subtype
Fighter
Hull class
Heavy
HP
34
Movement
54
Cargo
13

T983769Ship

Fighter

Probe

Tier
1
Ship subtype
Fighter
HP
119
Movement
40
Cargo
5

Test Ship

Fighter

Test Ship description

Tier
1
Ship subtype
Fighter
HP
119
Movement
40
Cargo
5

U275377Ship

Fighter

Probe

Tier
1
Ship subtype
Fighter
HP
119
Movement
40
Cargo
5

Lancer Mk2-A

Heavy

Assault battlecruiser tuned for frontline pressure and direct engagements. Variant A stays closest to the stock combat frame.

Tier
2
Ship subtype
Fighter
Hull class
Heavy
HP
38
Movement
58
Cargo
14

Lancer Mk2-B

Heavy

Assault battlecruiser tuned for frontline pressure and direct engagements. Variant B trades a little balance for a more specialized profile.

Tier
2
Ship subtype
Fighter
Hull class
Heavy
HP
39
Movement
56
Cargo
14

Lancer Mk3-A

Heavy

Assault battlecruiser tuned for frontline pressure and direct engagements. Variant A stays closest to the stock combat frame.

Tier
3
Ship subtype
Fighter
Hull class
Heavy
HP
43
Movement
60
Cargo
15

Lancer Mk3-B

Heavy

Assault battlecruiser tuned for frontline pressure and direct engagements. Variant B trades a little balance for a more specialized profile.

Tier
3
Ship subtype
Fighter
Hull class
Heavy
HP
44
Movement
58
Cargo
15

Lancer Mk4-A

Heavy

Assault battlecruiser tuned for frontline pressure and direct engagements. Variant A stays closest to the stock combat frame.

Tier
4
Ship subtype
Fighter
Hull class
Heavy
HP
48
Movement
62
Cargo
16

Lancer Mk4-B

Heavy

Assault battlecruiser tuned for frontline pressure and direct engagements. Variant B trades a little balance for a more specialized profile.

Tier
4
Ship subtype
Fighter
Hull class
Heavy
HP
49
Movement
60
Cargo
16

Lancer Mk5-A

Heavy

Assault battlecruiser tuned for frontline pressure and direct engagements. Variant A stays closest to the stock combat frame.

Tier
5
Ship subtype
Fighter
Hull class
Heavy
HP
53
Movement
64
Cargo
17

Lancer Mk5-B

Heavy

Assault battlecruiser tuned for frontline pressure and direct engagements. Variant B trades a little balance for a more specialized profile.

Tier
5
Ship subtype
Fighter
Hull class
Heavy
HP
54
Movement
62
Cargo
17

Lancer Mk6-A

Heavy

Assault battlecruiser tuned for frontline pressure and direct engagements. Variant A stays closest to the stock combat frame.

Tier
6
Ship subtype
Fighter
Hull class
Heavy
HP
58
Movement
66
Cargo
18

Lancer Mk6-B

Heavy

Assault battlecruiser tuned for frontline pressure and direct engagements. Variant B trades a little balance for a more specialized profile.

Tier
6
Ship subtype
Fighter
Hull class
Heavy
HP
59
Movement
64
Cargo
18

Lancer Mk7-A

Heavy

Assault battlecruiser tuned for frontline pressure and direct engagements. Variant A stays closest to the stock combat frame.

Tier
7
Ship subtype
Fighter
Hull class
Heavy
HP
63
Movement
68
Cargo
19

Lancer Mk7-B

Heavy

Assault battlecruiser tuned for frontline pressure and direct engagements. Variant B trades a little balance for a more specialized profile.

Tier
7
Ship subtype
Fighter
Hull class
Heavy
HP
64
Movement
66
Cargo
19

Support

Relay Mk1-A

Medium

Support destroyer tuned for repairs, boosts, and steady fleet utility. Variant A stays closest to the stock combat frame.

Tier
1
Ship subtype
Support
Hull class
Medium
HP
23
Movement
66
Cargo
10

Relay Mk1-B

Medium

Support destroyer tuned for repairs, boosts, and steady fleet utility. Variant B trades a little balance for a more specialized profile.

Tier
1
Ship subtype
Support
Hull class
Medium
HP
24
Movement
64
Cargo
10

Relay Mk2-A

Medium

Support destroyer tuned for repairs, boosts, and steady fleet utility. Variant A stays closest to the stock combat frame.

Tier
2
Ship subtype
Support
Hull class
Medium
HP
27
Movement
68
Cargo
11

Relay Mk2-B

Medium

Support destroyer tuned for repairs, boosts, and steady fleet utility. Variant B trades a little balance for a more specialized profile.

Tier
2
Ship subtype
Support
Hull class
Medium
HP
28
Movement
66
Cargo
11

Relay Mk3-A

Medium

Support destroyer tuned for repairs, boosts, and steady fleet utility. Variant A stays closest to the stock combat frame.

Tier
3
Ship subtype
Support
Hull class
Medium
HP
31
Movement
70
Cargo
12

Relay Mk3-B

Medium

Support destroyer tuned for repairs, boosts, and steady fleet utility. Variant B trades a little balance for a more specialized profile.

Tier
3
Ship subtype
Support
Hull class
Medium
HP
32
Movement
68
Cargo
12

Relay Mk4-A

Medium

Support destroyer tuned for repairs, boosts, and steady fleet utility. Variant A stays closest to the stock combat frame.

Tier
4
Ship subtype
Support
Hull class
Medium
HP
35
Movement
72
Cargo
13

Relay Mk4-B

Medium

Support destroyer tuned for repairs, boosts, and steady fleet utility. Variant B trades a little balance for a more specialized profile.

Tier
4
Ship subtype
Support
Hull class
Medium
HP
36
Movement
70
Cargo
13

Relay Mk5-A

Medium

Support destroyer tuned for repairs, boosts, and steady fleet utility. Variant A stays closest to the stock combat frame.

Tier
5
Ship subtype
Support
Hull class
Medium
HP
39
Movement
74
Cargo
14

Relay Mk5-B

Medium

Support destroyer tuned for repairs, boosts, and steady fleet utility. Variant B trades a little balance for a more specialized profile.

Tier
5
Ship subtype
Support
Hull class
Medium
HP
40
Movement
72
Cargo
14

Relay Mk6-A

Medium

Support destroyer tuned for repairs, boosts, and steady fleet utility. Variant A stays closest to the stock combat frame.

Tier
6
Ship subtype
Support
Hull class
Medium
HP
43
Movement
76
Cargo
15

Relay Mk6-B

Medium

Support destroyer tuned for repairs, boosts, and steady fleet utility. Variant B trades a little balance for a more specialized profile.

Tier
6
Ship subtype
Support
Hull class
Medium
HP
44
Movement
74
Cargo
15

Relay Mk7-A

Medium

Support destroyer tuned for repairs, boosts, and steady fleet utility. Variant A stays closest to the stock combat frame.

Tier
7
Ship subtype
Support
Hull class
Medium
HP
47
Movement
78
Cargo
16

Relay Mk7-B

Medium

Support destroyer tuned for repairs, boosts, and steady fleet utility. Variant B trades a little balance for a more specialized profile.

Tier
7
Ship subtype
Support
Hull class
Medium
HP
48
Movement
76
Cargo
16

Gatherer

Prospector Mk1

Medium

Industrial destroyer tuned for extraction cycles and resource recovery.

Tier
1
Ship subtype
Gatherer
Hull class
Medium
HP
24
Movement
66
Cargo
10

Prospector Mk2

Medium

Industrial destroyer tuned for extraction cycles and resource recovery.

Tier
2
Ship subtype
Gatherer
Hull class
Medium
HP
28
Movement
68
Cargo
11

Prospector Mk3

Medium

Industrial destroyer tuned for extraction cycles and resource recovery.

Tier
3
Ship subtype
Gatherer
Hull class
Medium
HP
32
Movement
70
Cargo
12

Prospector Mk4

Medium

Industrial destroyer tuned for extraction cycles and resource recovery.

Tier
4
Ship subtype
Gatherer
Hull class
Medium
HP
36
Movement
72
Cargo
13

Prospector Mk5

Medium

Industrial destroyer tuned for extraction cycles and resource recovery.

Tier
5
Ship subtype
Gatherer
Hull class
Medium
HP
40
Movement
74
Cargo
14

Prospector Mk6

Medium

Industrial destroyer tuned for extraction cycles and resource recovery.

Tier
6
Ship subtype
Gatherer
Hull class
Medium
HP
44
Movement
76
Cargo
15

Prospector Mk7

Medium

Industrial destroyer tuned for extraction cycles and resource recovery.

Tier
7
Ship subtype
Gatherer
Hull class
Medium
HP
48
Movement
78
Cargo
16

Spy

Specter Mk1-A

Light

Recon hull tuned for scouting, intel gathering, and evasive route control. Variant A stays closest to the stock combat frame.

Tier
1
Ship subtype
Spy
Hull class
Light
HP
12
Movement
78
Cargo
7

Specter Mk1-B

Light

Recon hull tuned for scouting, intel gathering, and evasive route control. Variant B trades a little balance for a more specialized profile.

Tier
1
Ship subtype
Spy
Hull class
Light
HP
11
Movement
80
Cargo
7

Specter Mk2-A

Light

Recon hull tuned for scouting, intel gathering, and evasive route control. Variant A stays closest to the stock combat frame.

Tier
2
Ship subtype
Spy
Hull class
Light
HP
15
Movement
80
Cargo
8

Specter Mk2-B

Light

Recon hull tuned for scouting, intel gathering, and evasive route control. Variant B trades a little balance for a more specialized profile.

Tier
2
Ship subtype
Spy
Hull class
Light
HP
14
Movement
82
Cargo
8

Specter Mk3-A

Light

Recon hull tuned for scouting, intel gathering, and evasive route control. Variant A stays closest to the stock combat frame.

Tier
3
Ship subtype
Spy
Hull class
Light
HP
18
Movement
82
Cargo
9

Specter Mk3-B

Light

Recon hull tuned for scouting, intel gathering, and evasive route control. Variant B trades a little balance for a more specialized profile.

Tier
3
Ship subtype
Spy
Hull class
Light
HP
17
Movement
84
Cargo
9

Specter Mk4-A

Light

Recon hull tuned for scouting, intel gathering, and evasive route control. Variant A stays closest to the stock combat frame.

Tier
4
Ship subtype
Spy
Hull class
Light
HP
21
Movement
84
Cargo
10

Specter Mk4-B

Light

Recon hull tuned for scouting, intel gathering, and evasive route control. Variant B trades a little balance for a more specialized profile.

Tier
4
Ship subtype
Spy
Hull class
Light
HP
20
Movement
86
Cargo
10

Specter Mk5

Light

Recon hull tuned for scouting, intel gathering, and evasive route control.

Tier
5
Ship subtype
Spy
Hull class
Light
HP
24
Movement
87
Cargo
11

Specter Mk6

Light

Recon hull tuned for scouting, intel gathering, and evasive route control.

Tier
6
Ship subtype
Spy
Hull class
Light
HP
27
Movement
90
Cargo
12

Specter Mk7

Light

Recon hull tuned for scouting, intel gathering, and evasive route control.

Tier
7
Ship subtype
Spy
Hull class
Light
HP
30
Movement
92
Cargo
13

Freighter

Atlas Mk1

Heavy

Bulk hauler tuned to move huge volumes of refined and raw cargo.

Tier
1
Ship subtype
Freighter
Hull class
Heavy
HP
37
Movement
54
Cargo
13

Atlas Mk5

Heavy

Bulk hauler tuned to move huge volumes of refined and raw cargo.

Tier
5
Ship subtype
Freighter
Hull class
Heavy
HP
57
Movement
62
Cargo
17