Production

Industry

Industry turns gathered resources into materials, modules, and ships. A job begins once the requirements are met, then the ship's production queue handles the work over time.

Overview

Recipes set the terms

Every recipe names its ingredients, required skill, production time, and final output.

The queue keeps moving

Accepted jobs run in order, while the craft module and Crafting skill shorten the wait.

Rules

Before a job starts

A production job only enters the queue when the ship can truly support it. The game checks the recipe, crew skill, craft module, ingredients, action points, and room for the result.

  • The current ship must be operational and have a craft module fitted.
  • The captain must meet the skill requirement configured on the recipe.
  • Ingredients leave the cargo hold as soon as the job is accepted, not when production finishes.
  • The future output reserves cargo space immediately, alongside anything already waiting in the queue.
  • The craft module enables shipboard production and applies its listed speed bonus.
Output kinds
Resource, module, or ship.
Recipe categories
Materials, weaponry, defense, propulsion, science, and ship hulls.
Where it starts
Production currently starts from the active ship.

How the queue works

Production continues after the order is placed. The active ship keeps one running job and works through the rest in the order they were accepted.

  • The AP cost is paid once for each queue entry, even when that entry produces several units.
  • Producing several units multiplies the recipe's base duration by the chosen quantity.
  • The fitted craft module reduces that duration by its listed percentage.
  • Crafting skill then shortens the remaining time by up to 30%.
  • Completed production can award the skill XP configured for the recipe.
Queue order
One job runs while the others wait in their accepted order.
XP difficulty
Recipe tier and the captain's level relative to the requirement shape the XP difficulty.

Recipe catalog

Recipes are grouped by what they produce. Each card gives the current tier, skill requirement, production time, and ingredients.

Materials

Refine raw resources into the components required by more advanced work.

Carbon Block

Carbon Block

Produces a crafting material.

Tier
1
Required level
0
Base time
10s

Ingredients

Ferrite Ferrite x8
Galenite Galenite x8
Cobalt Bronze

Cobalt Bronze

Produces a crafting material.

Tier
1
Required level
0
Base time
10s

Ingredients

Ferrite Ferrite x6
Galenite Galenite x10
Pyrex Ceramic

Pyrex Ceramic

Produces a crafting material.

Tier
1
Required level
0
Base time
10s

Ingredients

Pyroxene Pyroxene x8
Silicite Silicite x8
Regolith Composite

Regolith Composite

Produces a crafting material.

Tier
1
Required level
0
Base time
10s

Ingredients

Pyroxene Pyroxene x8
Ferrite Ferrite x8
Reinforced Chrome

Reinforced Chrome

Produces a crafting material.

Tier
1
Required level
0
Base time
10s

Ingredients

Ferrite Ferrite x8
Silicite Silicite x8
Selenite Plate

Selenite Plate

Produces a crafting material.

Tier
1
Required level
0
Base time
10s

Ingredients

Pyroxene Pyroxene x16
Stellar Steel

Stellar Steel

Produces a crafting material.

Tier
1
Required level
0
Base time
10s

Ingredients

Ferrite Ferrite x16
Titanium Alloy

Titanium Alloy

Produces a crafting material.

Tier
1
Required level
0
Base time
10s

Ingredients

Ferrite Ferrite x6
Pyroxene Pyroxene x10
Vitroceramic

Vitroceramic

Produces a crafting material.

Tier
1
Required level
0
Base time
10s

Ingredients

Silicite Silicite x8
Pyroxene Pyroxene x8
Ablative Armor

Ablative Armor

Produces a crafting material.

Tier
2
Required level
20
Base time
20s

Ingredients

Galenite Galenite x10
Cobaltite Cobaltite x4
Ferrite Ferrite x10
He-3 Cell

He-3 Cell

Produces a crafting material.

Tier
2
Required level
20
Base time
20s

Ingredients

Galenite Galenite x12
Ferrite Ferrite x12
Iridium Alloy

Iridium Alloy

Produces a crafting material.

Tier
2
Required level
20
Base time
20s

Ingredients

Ferrite Ferrite x12
Pyroxene Pyroxene x12
Nano Composite

Nano Composite

Produces a crafting material.

Tier
2
Required level
20
Base time
20s

Ingredients

Ferrite Ferrite x6
Silicite Silicite x18
Plasma Condenser

Plasma Condenser

Produces a crafting material.

Tier
2
Required level
20
Base time
20s

Ingredients

Cobaltite Cobaltite x8
Vanadinite Vanadinite x16
Rhodinox

Rhodinox

Produces a crafting material.

Tier
2
Required level
20
Base time
20s

Ingredients

Ferrite Ferrite x10
Silicite Silicite x10
Galenite Galenite x4
Thorium Cell

Thorium Cell

Produces a crafting material.

Tier
2
Required level
20
Base time
20s

Ingredients

Galenite Galenite x18
Vanadinite Vanadinite x6
Vanadium Alloy

Vanadium Alloy

Produces a crafting material.

Tier
2
Required level
20
Base time
20s

Ingredients

Vanadinite Vanadinite x10
Galenite Galenite x14
Cold Superconductor

Cold Superconductor

Produces a crafting material.

Tier
3
Required level
30
Base time
30s

Ingredients

Rhodite Rhodite x24
Residual Dark Matter Residual Dark Matter x8
Dark Matrix

Dark Matrix

Produces a crafting material.

Tier
3
Required level
30
Base time
30s

Ingredients

Rhodite Rhodite x16
Residual Dark Matter Residual Dark Matter x16
Memory Alloy

Memory Alloy

Produces a crafting material.

Tier
3
Required level
30
Base time
30s

Ingredients

Vanadinite Vanadinite x21
Rhodite Rhodite x11
Quantum Crystal

Quantum Crystal

Produces a crafting material.

Tier
3
Required level
30
Base time
30s

Ingredients

Iridite Iridite x8
Rhodite Rhodite x24
Xeno Polymer

Xeno Polymer

Produces a crafting material.

Tier
3
Required level
30
Base time
30s

Ingredients

Silicite Silicite x24
Residual Dark Matter Residual Dark Matter x8

Weaponry and ammo

Build weapons and targeting systems for offensive loadouts.

Ballistic weapon lv-1

Ballistic weapon lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Stellar Steel Stellar Steel x11
Cobalt Bronze Cobalt Bronze x9
Laser weapon lv-1

Laser weapon lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Pyrex Ceramic Pyrex Ceramic x11
Regolith Composite Regolith Composite x9
Targeting system lv-1

Targeting system lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Carbon Block Carbon Block x11
Stellar Steel Stellar Steel x9
Torpedo weapon lv-1

Torpedo weapon lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Cobalt Bronze Cobalt Bronze x11
Pyrex Ceramic Pyrex Ceramic x9
Ballistic weapon lv-2

Ballistic weapon lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Stellar Steel Stellar Steel x14
Cobalt Bronze Cobalt Bronze x12
Reinforced Chrome Reinforced Chrome x6
Laser weapon lv-2

Laser weapon lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Pyrex Ceramic Pyrex Ceramic x14
Regolith Composite Regolith Composite x12
Vitroceramic Vitroceramic x6
Targeting system lv-2

Targeting system lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Carbon Block Carbon Block x14
Stellar Steel Stellar Steel x12
Vanadium Alloy Vanadium Alloy x6
Torpedo weapon lv-2

Torpedo weapon lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Cobalt Bronze Cobalt Bronze x14
Pyrex Ceramic Pyrex Ceramic x12
Selenite Plate Selenite Plate x6
Ballistic weapon lv-3

Ballistic weapon lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Stellar Steel Stellar Steel x18
Vanadium Alloy Vanadium Alloy x15
Nano Composite Nano Composite x11
Laser weapon lv-3

Laser weapon lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Pyrex Ceramic Pyrex Ceramic x18
Selenite Plate Selenite Plate x15
Thorium Cell Thorium Cell x11
Targeting system lv-3

Targeting system lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Carbon Block Carbon Block x18
Titanium Alloy Titanium Alloy x15
Quantum Crystal Quantum Crystal x11
Torpedo weapon lv-3

Torpedo weapon lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Cobalt Bronze Cobalt Bronze x18
Reinforced Chrome Reinforced Chrome x15
Iridium Alloy Iridium Alloy x11
Ballistic weapon lv-4

Ballistic weapon lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Titanium Alloy Titanium Alloy x25
Vanadium Alloy Vanadium Alloy x20
Nano Composite Nano Composite x15
Laser weapon lv-4

Laser weapon lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Reinforced Chrome Reinforced Chrome x25
Selenite Plate Selenite Plate x20
Thorium Cell Thorium Cell x15
Laser weapon lv-5

Laser weapon lv-5

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Vitroceramic Vitroceramic x25
Titanium Alloy Titanium Alloy x20
Quantum Crystal Quantum Crystal x15
Targeting system lv-4

Targeting system lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Vanadium Alloy Vanadium Alloy x25
Reinforced Chrome Reinforced Chrome x20
Iridium Alloy Iridium Alloy x15
Torpedo weapon lv-4

Torpedo weapon lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Selenite Plate Selenite Plate x25
Vitroceramic Vitroceramic x20
Nano Composite Nano Composite x15
Ballistic weapon lv-5

Ballistic weapon lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Iridium Alloy Iridium Alloy x32
Rhodinox Rhodinox x25
Dark Matrix Dark Matrix x15
Cold Superconductor Cold Superconductor x12
Targeting system lv-5

Targeting system lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Nano Composite Nano Composite x32
He-3 Cell He-3 Cell x25
Memory Alloy Memory Alloy x15
Xeno Polymer Xeno Polymer x12
Torpedo weapon lv-5

Torpedo weapon lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Thorium Cell Thorium Cell x32
Plasma Condenser Plasma Condenser x25
Dark Matrix Dark Matrix x15
Cold Superconductor Cold Superconductor x12
Ballistic weapon lv-6

Ballistic weapon lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Iridium Alloy Iridium Alloy x54
Rhodinox Rhodinox x36
Dark Matrix Dark Matrix x22
Laser weapon lv-6

Laser weapon lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Iridium Alloy Iridium Alloy x54
Rhodinox Rhodinox x36
Dark Matrix Dark Matrix x22
Targeting system lv-6

Targeting system lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Nano Composite Nano Composite x54
He-3 Cell He-3 Cell x36
Memory Alloy Memory Alloy x22
Torpedo weapon lv-6

Torpedo weapon lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Thorium Cell Thorium Cell x54
Plasma Condenser Plasma Condenser x36
Dark Matrix Dark Matrix x22
Ballistic weapon lv-7

Ballistic weapon lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Iridium Alloy Iridium Alloy x64
Rhodinox Rhodinox x48
Dark Matrix Dark Matrix x29
Cold Superconductor Cold Superconductor x19
Laser weapon lv-7

Laser weapon lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Nano Composite Nano Composite x64
He-3 Cell He-3 Cell x48
Memory Alloy Memory Alloy x29
Xeno Polymer Xeno Polymer x19
Targeting system lv-7

Targeting system lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Thorium Cell Thorium Cell x64
Plasma Condenser Plasma Condenser x48
Dark Matrix Dark Matrix x29
Cold Superconductor Cold Superconductor x19
Torpedo weapon lv-7

Torpedo weapon lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Quantum Crystal Quantum Crystal x64
Ablative Armor Ablative Armor x48
Memory Alloy Memory Alloy x29
Xeno Polymer Xeno Polymer x19

Defense

Produce shields, each designed for one incoming damage family.

Ballistic shield lv-1

Ballistic shield lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Cobalt Bronze Cobalt Bronze x11
Pyrex Ceramic Pyrex Ceramic x9
Laser shield lv-1

Laser shield lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Regolith Composite Regolith Composite x11
Carbon Block Carbon Block x9
Torpedo shield lv-1

Torpedo shield lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Stellar Steel Stellar Steel x11
Cobalt Bronze Cobalt Bronze x9
Ballistic shield lv-2

Ballistic shield lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Cobalt Bronze Cobalt Bronze x14
Pyrex Ceramic Pyrex Ceramic x12
Selenite Plate Selenite Plate x6
Laser shield lv-1

Laser shield lv-1

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Regolith Composite Regolith Composite x14
Carbon Block Carbon Block x12
Titanium Alloy Titanium Alloy x6
Torpedo shield lv-2

Torpedo shield lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Stellar Steel Stellar Steel x14
Cobalt Bronze Cobalt Bronze x12
Reinforced Chrome Reinforced Chrome x6
Ballistic shield lv-3

Ballistic shield lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Cobalt Bronze Cobalt Bronze x18
Reinforced Chrome Reinforced Chrome x15
He-3 Cell He-3 Cell x11
Laser shield lv-2

Laser shield lv-2

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Regolith Composite Regolith Composite x18
Vitroceramic Vitroceramic x15
Plasma Condenser Plasma Condenser x11
Torpedo shield lv-3

Torpedo shield lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Stellar Steel Stellar Steel x18
Vanadium Alloy Vanadium Alloy x15
Ablative Armor Ablative Armor x11
Ballistic shield lv-4

Ballistic shield lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Vanadium Alloy Vanadium Alloy x25
Reinforced Chrome Reinforced Chrome x20
He-3 Cell He-3 Cell x15
Laser shield lv-3

Laser shield lv-3

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Selenite Plate Selenite Plate x25
Vitroceramic Vitroceramic x20
Plasma Condenser Plasma Condenser x15
Torpedo shield lv-4

Torpedo shield lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Titanium Alloy Titanium Alloy x25
Vanadium Alloy Vanadium Alloy x20
Ablative Armor Ablative Armor x15
Ballistic shield lv-5

Ballistic shield lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Rhodinox Rhodinox x32
Nano Composite Nano Composite x25
Cold Superconductor Cold Superconductor x15
Memory Alloy Memory Alloy x12
Laser shield lv-4

Laser shield lv-4

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

He-3 Cell He-3 Cell x32
Thorium Cell Thorium Cell x25
Xeno Polymer Xeno Polymer x15
Dark Matrix Dark Matrix x12
Torpedo shield lv-5

Torpedo shield lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Plasma Condenser Plasma Condenser x32
Quantum Crystal Quantum Crystal x25
Cold Superconductor Cold Superconductor x15
Memory Alloy Memory Alloy x12
Ballistic shield lv-6

Ballistic shield lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Rhodinox Rhodinox x54
Nano Composite Nano Composite x36
Cold Superconductor Cold Superconductor x22
Laser shield lv-5

Laser shield lv-5

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

He-3 Cell He-3 Cell x54
Thorium Cell Thorium Cell x36
Xeno Polymer Xeno Polymer x22
Torpedo shield lv-6

Torpedo shield lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Plasma Condenser Plasma Condenser x54
Quantum Crystal Quantum Crystal x36
Cold Superconductor Cold Superconductor x22
Ballistic shield lv-7

Ballistic shield lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Rhodinox Rhodinox x64
Nano Composite Nano Composite x48
Cold Superconductor Cold Superconductor x29
Memory Alloy Memory Alloy x19
Laser shield lv-6

Laser shield lv-6

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

He-3 Cell He-3 Cell x64
Thorium Cell Thorium Cell x48
Xeno Polymer Xeno Polymer x29
Dark Matrix Dark Matrix x19
Torpedo shield lv-7

Torpedo shield lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Plasma Condenser Plasma Condenser x64
Quantum Crystal Quantum Crystal x48
Cold Superconductor Cold Superconductor x29
Memory Alloy Memory Alloy x19

Propulsion, hull, and hold

Build the systems that move a ship, reinforce it, repair it, or expand its cargo hold.

Cargo hold lv-1

Cargo hold lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Pyrex Ceramic Pyrex Ceramic x11
Regolith Composite Regolith Composite x9
Hull lv-1

Hull lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Carbon Block Carbon Block x11
Stellar Steel Stellar Steel x9
Propulsion lv-1

Propulsion lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Cobalt Bronze Cobalt Bronze x11
Pyrex Ceramic Pyrex Ceramic x9
Shield repair lv-1

Shield repair lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Regolith Composite Regolith Composite x11
Carbon Block Carbon Block x9
Cargo hold lv-2

Cargo hold lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Pyrex Ceramic Pyrex Ceramic x14
Regolith Composite Regolith Composite x12
Vitroceramic Vitroceramic x6
Hull lv-2

Hull lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Carbon Block Carbon Block x14
Stellar Steel Stellar Steel x12
Vanadium Alloy Vanadium Alloy x6
Propulsion lv-2

Propulsion lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Cobalt Bronze Cobalt Bronze x14
Pyrex Ceramic Pyrex Ceramic x12
Selenite Plate Selenite Plate x6
Shield repair lv-2

Shield repair lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Regolith Composite Regolith Composite x14
Carbon Block Carbon Block x12
Titanium Alloy Titanium Alloy x6
Cargo hold lv-3

Cargo hold lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Pyrex Ceramic Pyrex Ceramic x18
Selenite Plate Selenite Plate x15
Thorium Cell Thorium Cell x11
Hull lv-3

Hull lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Carbon Block Carbon Block x18
Titanium Alloy Titanium Alloy x15
Quantum Crystal Quantum Crystal x11
Propulsion lv-3

Propulsion lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Cobalt Bronze Cobalt Bronze x18
Reinforced Chrome Reinforced Chrome x15
Iridium Alloy Iridium Alloy x11
Shield repair lv-3

Shield repair lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Regolith Composite Regolith Composite x18
Vitroceramic Vitroceramic x15
Nano Composite Nano Composite x11
Cargo hold lv-4

Cargo hold lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Reinforced Chrome Reinforced Chrome x25
Selenite Plate Selenite Plate x20
Thorium Cell Thorium Cell x15
Hull lv-4

Hull lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Vitroceramic Vitroceramic x25
Titanium Alloy Titanium Alloy x20
Quantum Crystal Quantum Crystal x15
Propulsion lv-4

Propulsion lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Vanadium Alloy Vanadium Alloy x25
Reinforced Chrome Reinforced Chrome x20
Iridium Alloy Iridium Alloy x15
Shield repair lv-4

Shield repair lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Selenite Plate Selenite Plate x25
Vitroceramic Vitroceramic x20
Nano Composite Nano Composite x15
Cargo hold lv-5

Cargo hold lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Nano Composite Nano Composite x32
He-3 Cell He-3 Cell x25
Memory Alloy Memory Alloy x15
Xeno Polymer Xeno Polymer x12
Hull lv-5

Hull lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Thorium Cell Thorium Cell x32
Plasma Condenser Plasma Condenser x25
Dark Matrix Dark Matrix x15
Cold Superconductor Cold Superconductor x12
Propulsion lv-5

Propulsion lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Quantum Crystal Quantum Crystal x32
Ablative Armor Ablative Armor x25
Memory Alloy Memory Alloy x15
Xeno Polymer Xeno Polymer x12
Shield repair lv-5

Shield repair lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Iridium Alloy Iridium Alloy x32
Rhodinox Rhodinox x25
Dark Matrix Dark Matrix x15
Cold Superconductor Cold Superconductor x12
Cargo hold lv-6

Cargo hold lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Nano Composite Nano Composite x54
He-3 Cell He-3 Cell x36
Memory Alloy Memory Alloy x22
Hull lv-6

Hull lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Thorium Cell Thorium Cell x54
Plasma Condenser Plasma Condenser x36
Dark Matrix Dark Matrix x22
Propulsion lv-6

Propulsion lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Quantum Crystal Quantum Crystal x54
Ablative Armor Ablative Armor x36
Memory Alloy Memory Alloy x22
Shield repair lv-6

Shield repair lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Iridium Alloy Iridium Alloy x54
Rhodinox Rhodinox x36
Dark Matrix Dark Matrix x22
Cargo hold lv-7

Cargo hold lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Nano Composite Nano Composite x64
He-3 Cell He-3 Cell x48
Memory Alloy Memory Alloy x29
Xeno Polymer Xeno Polymer x19
Hull lv-7

Hull lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Thorium Cell Thorium Cell x64
Plasma Condenser Plasma Condenser x48
Dark Matrix Dark Matrix x29
Cold Superconductor Cold Superconductor x19
Propulsion lv-7

Propulsion lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Quantum Crystal Quantum Crystal x64
Ablative Armor Ablative Armor x48
Memory Alloy Memory Alloy x29
Xeno Polymer Xeno Polymer x19
Shield repair lv-7

Shield repair lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Iridium Alloy Iridium Alloy x64
Rhodinox Rhodinox x48
Dark Matrix Dark Matrix x29
Cold Superconductor Cold Superconductor x19

Electronic warfare

Produce tools that interfere with enemy aiming or movement.

detection array lv-1

detection array lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Cobalt Bronze Cobalt Bronze x11
Pyrex Ceramic Pyrex Ceramic x9
Jammer lv-1

Jammer lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Regolith Composite Regolith Composite x11
Carbon Block Carbon Block x9
Tactical Scanner Mk I

Tactical Scanner Mk I

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Stellar Steel Stellar Steel x11
Cobalt Bronze Cobalt Bronze x9
Movement disruptor lv-1

Movement disruptor lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Pyrex Ceramic Pyrex Ceramic x11
Regolith Composite Regolith Composite x9
stealth field lv-1

stealth field lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Pyrex Ceramic Pyrex Ceramic x11
Regolith Composite Regolith Composite x9
detection array lv-2

detection array lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Stellar Steel Stellar Steel x14
Cobalt Bronze Cobalt Bronze x12
Reinforced Chrome Reinforced Chrome x6
Jammer lv-2

Jammer lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Regolith Composite Regolith Composite x14
Carbon Block Carbon Block x12
Titanium Alloy Titanium Alloy x6
Tactical Scanner Mk I lv-2

Tactical Scanner Mk I lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Stellar Steel Stellar Steel x14
Cobalt Bronze Cobalt Bronze x12
Reinforced Chrome Reinforced Chrome x6
Movement disruptor lv-2

Movement disruptor lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Stellar Steel Stellar Steel x14
Cobalt Bronze Cobalt Bronze x12
Reinforced Chrome Reinforced Chrome x6
stealth field lv-2

stealth field lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Regolith Composite Regolith Composite x14
Carbon Block Carbon Block x12
Titanium Alloy Titanium Alloy x6
detection array lv-3

detection array lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Stellar Steel Stellar Steel x18
Vanadium Alloy Vanadium Alloy x15
Ablative Armor Ablative Armor x11
Jammer lv-3

Jammer lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Regolith Composite Regolith Composite x18
Vitroceramic Vitroceramic x15
Plasma Condenser Plasma Condenser x11
Tactical Scanner Mk I lv-3

Tactical Scanner Mk I lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Stellar Steel Stellar Steel x18
Vanadium Alloy Vanadium Alloy x15
Ablative Armor Ablative Armor x11
Movement disruptor lv-3

Movement disruptor lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Stellar Steel Stellar Steel x18
Vanadium Alloy Vanadium Alloy x15
Ablative Armor Ablative Armor x11
stealth field lv-3

stealth field lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Regolith Composite Regolith Composite x18
Vitroceramic Vitroceramic x15
Plasma Condenser Plasma Condenser x11
detection array lv-4

detection array lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Titanium Alloy Titanium Alloy x25
Vanadium Alloy Vanadium Alloy x20
Ablative Armor Ablative Armor x15
Jammer lv-4

Jammer lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Selenite Plate Selenite Plate x25
Vitroceramic Vitroceramic x20
Plasma Condenser Plasma Condenser x15
Tactical Scanner Mk I lv-4

Tactical Scanner Mk I lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Titanium Alloy Titanium Alloy x25
Vanadium Alloy Vanadium Alloy x20
Ablative Armor Ablative Armor x15
Movement disruptor lv-4

Movement disruptor lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Titanium Alloy Titanium Alloy x25
Vanadium Alloy Vanadium Alloy x20
Ablative Armor Ablative Armor x15
stealth field lv-4

stealth field lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Selenite Plate Selenite Plate x25
Vitroceramic Vitroceramic x20
Plasma Condenser Plasma Condenser x15
detection array lv-5

detection array lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Plasma Condenser Plasma Condenser x32
Quantum Crystal Quantum Crystal x25
Cold Superconductor Cold Superconductor x15
Memory Alloy Memory Alloy x12
Jammer lv-5

Jammer lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

He-3 Cell He-3 Cell x32
Thorium Cell Thorium Cell x25
Xeno Polymer Xeno Polymer x15
Dark Matrix Dark Matrix x12
Tactical Scanner Mk I lv-5

Tactical Scanner Mk I lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Plasma Condenser Plasma Condenser x32
Quantum Crystal Quantum Crystal x25
Cold Superconductor Cold Superconductor x15
Memory Alloy Memory Alloy x12
Movement disruptor lv-5

Movement disruptor lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Plasma Condenser Plasma Condenser x32
Quantum Crystal Quantum Crystal x25
Cold Superconductor Cold Superconductor x15
Memory Alloy Memory Alloy x12
stealth field lv-5

stealth field lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

He-3 Cell He-3 Cell x32
Thorium Cell Thorium Cell x25
Xeno Polymer Xeno Polymer x15
Dark Matrix Dark Matrix x12
detection array lv-6

detection array lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Plasma Condenser Plasma Condenser x54
Quantum Crystal Quantum Crystal x36
Cold Superconductor Cold Superconductor x22
Jammer lv-6

Jammer lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

He-3 Cell He-3 Cell x54
Thorium Cell Thorium Cell x36
Xeno Polymer Xeno Polymer x22
Tactical Scanner Mk I lv-6

Tactical Scanner Mk I lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Plasma Condenser Plasma Condenser x54
Quantum Crystal Quantum Crystal x36
Cold Superconductor Cold Superconductor x22
Movement disruptor lv-6

Movement disruptor lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Plasma Condenser Plasma Condenser x54
Quantum Crystal Quantum Crystal x36
Cold Superconductor Cold Superconductor x22
stealth field lv-6

stealth field lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

He-3 Cell He-3 Cell x54
Thorium Cell Thorium Cell x36
Xeno Polymer Xeno Polymer x22
detection array lv-7

detection array lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Plasma Condenser Plasma Condenser x64
Quantum Crystal Quantum Crystal x48
Cold Superconductor Cold Superconductor x29
Memory Alloy Memory Alloy x19
Jammer lv-7

Jammer lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

He-3 Cell He-3 Cell x64
Thorium Cell Thorium Cell x48
Xeno Polymer Xeno Polymer x29
Dark Matrix Dark Matrix x19
Tactical Scanner Mk I lv-7

Tactical Scanner Mk I lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Plasma Condenser Plasma Condenser x64
Quantum Crystal Quantum Crystal x48
Cold Superconductor Cold Superconductor x29
Memory Alloy Memory Alloy x19
Movement disruptor lv-7

Movement disruptor lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Plasma Condenser Plasma Condenser x64
Quantum Crystal Quantum Crystal x48
Cold Superconductor Cold Superconductor x29
Memory Alloy Memory Alloy x19
stealth field lv-7

stealth field lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

He-3 Cell He-3 Cell x64
Thorium Cell Thorium Cell x48
Xeno Polymer Xeno Polymer x29
Dark Matrix Dark Matrix x19

Science and industry

Build mining tools, probes, craft stations, and other specialist modules.

Crafting station lv-1

Crafting station lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Cobalt Bronze Cobalt Bronze x11
Pyrex Ceramic Pyrex Ceramic x9
Survey Scanner Mk I

Survey Scanner Mk I

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Regolith Composite Regolith Composite x11
Carbon Block Carbon Block x9
Mining lv-1

Mining lv-1

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Stellar Steel Stellar Steel x11
Cobalt Bronze Cobalt Bronze x9
scavenging module

scavenging module

Produces a ship module.

Tier
1
Required level
0
Base time
42s

Ingredients

Pyrex Ceramic Pyrex Ceramic x11
Regolith Composite Regolith Composite x9
Crafting station lv-2

Crafting station lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Carbon Block Carbon Block x14
Stellar Steel Stellar Steel x12
Vanadium Alloy Vanadium Alloy x6
Survey Scanner Mk I lv-2

Survey Scanner Mk I lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Cobalt Bronze Cobalt Bronze x14
Pyrex Ceramic Pyrex Ceramic x12
Selenite Plate Selenite Plate x6
Mining lv-2

Mining lv-2

Produces a ship module.

Tier
2
Required level
20
Base time
54s

Ingredients

Cobalt Bronze Cobalt Bronze x14
Pyrex Ceramic Pyrex Ceramic x12
Selenite Plate Selenite Plate x6
Crafting station lv-3

Crafting station lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Carbon Block Carbon Block x18
Titanium Alloy Titanium Alloy x15
Quantum Crystal Quantum Crystal x11
Survey Scanner Mk I lv-3

Survey Scanner Mk I lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Cobalt Bronze Cobalt Bronze x18
Reinforced Chrome Reinforced Chrome x15
Iridium Alloy Iridium Alloy x11
Mining lv-3

Mining lv-3

Produces a ship module.

Tier
3
Required level
30
Base time
1m 6s

Ingredients

Cobalt Bronze Cobalt Bronze x18
Reinforced Chrome Reinforced Chrome x15
Iridium Alloy Iridium Alloy x11
Crafting station lv-4

Crafting station lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Vitroceramic Vitroceramic x25
Titanium Alloy Titanium Alloy x20
Quantum Crystal Quantum Crystal x15
Survey Scanner Mk I lv-4

Survey Scanner Mk I lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Vitroceramic Vitroceramic x25
Titanium Alloy Titanium Alloy x20
Quantum Crystal Quantum Crystal x15
Mining lv-4

Mining lv-4

Produces a ship module.

Tier
4
Required level
40
Base time
1m 18s

Ingredients

Cobalt Bronze Cobalt Bronze x24
Reinforced Chrome Reinforced Chrome x20
Iridium Alloy Iridium Alloy x16
Crafting station lv-5

Crafting station lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Thorium Cell Thorium Cell x32
Plasma Condenser Plasma Condenser x25
Dark Matrix Dark Matrix x15
Cold Superconductor Cold Superconductor x12
Survey Scanner Mk I lv-5

Survey Scanner Mk I lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Quantum Crystal Quantum Crystal x32
Ablative Armor Ablative Armor x25
Memory Alloy Memory Alloy x15
Xeno Polymer Xeno Polymer x12
Mining lv-5

Mining lv-5

Produces a ship module.

Tier
5
Required level
50
Base time
1m 30s

Ingredients

Quantum Crystal Quantum Crystal x32
Ablative Armor Ablative Armor x25
Memory Alloy Memory Alloy x15
Xeno Polymer Xeno Polymer x12
Crafting station lv-6

Crafting station lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Thorium Cell Thorium Cell x54
Plasma Condenser Plasma Condenser x36
Dark Matrix Dark Matrix x22
Survey Scanner Mk I lv-6

Survey Scanner Mk I lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Quantum Crystal Quantum Crystal x54
Ablative Armor Ablative Armor x36
Memory Alloy Memory Alloy x22
Mining lv-6

Mining lv-6

Produces a ship module.

Tier
6
Required level
60
Base time
1m 42s

Ingredients

Quantum Crystal Quantum Crystal x54
Ablative Armor Ablative Armor x36
Memory Alloy Memory Alloy x22
Crafting station lv-7

Crafting station lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Thorium Cell Thorium Cell x64
Plasma Condenser Plasma Condenser x48
Dark Matrix Dark Matrix x29
Cold Superconductor Cold Superconductor x19
Survey Scanner Mk I lv-7

Survey Scanner Mk I lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Quantum Crystal Quantum Crystal x64
Ablative Armor Ablative Armor x48
Memory Alloy Memory Alloy x29
Xeno Polymer Xeno Polymer x19
Mining lv-7

Mining lv-7

Produces a ship module.

Tier
7
Required level
70
Base time
1m 54s

Ingredients

Quantum Crystal Quantum Crystal x64
Ablative Armor Ablative Armor x48
Memory Alloy Memory Alloy x29
Xeno Polymer Xeno Polymer x19

Frigate ships

Build light hulls that are quick to field and easy to move.

Acheron Whisper Mk I-A

Produces a stored ship.

Tier
1
Required level
0
Base time
1m 20s

Ingredients

Pyrex Ceramic Pyrex Ceramic x31
Regolith Composite Regolith Composite x25

Acheron Wisp Mk I-B

Produces a stored ship.

Tier
1
Required level
0
Base time
1m 20s

Ingredients

Regolith Composite Regolith Composite x31
Carbon Block Carbon Block x25

Acheron Mirage Mk II-B

Produces a stored ship.

Tier
2
Required level
20
Base time
1m 40s

Ingredients

Cobalt Bronze Cobalt Bronze x32
Pyrex Ceramic Pyrex Ceramic x24
Selenite Plate Selenite Plate x16

Acheron Veil Mk II-A

Produces a stored ship.

Tier
2
Required level
20
Base time
1m 40s

Ingredients

Stellar Steel Stellar Steel x32
Cobalt Bronze Cobalt Bronze x24
Reinforced Chrome Reinforced Chrome x16

Nyx Ghost Mk III-B

Produces a stored ship.

Tier
3
Required level
30
Base time
2m

Ingredients

Carbon Block Carbon Block x37
Titanium Alloy Titanium Alloy x29
Rhodinox Rhodinox x22

Nyx Shade Mk III-A

Produces a stored ship.

Tier
3
Required level
30
Base time
2m

Ingredients

Regolith Composite Regolith Composite x37
Vitroceramic Vitroceramic x29
Iridium Alloy Iridium Alloy x22

Nyx Eclipse Mk IV-A

Produces a stored ship.

Tier
4
Required level
40
Base time
2m 20s

Ingredients

Cobalt Bronze Cobalt Bronze x35
Pyrex Ceramic Pyrex Ceramic x29
Selenite Plate Selenite Plate x23
Thorium Cell Thorium Cell x17

Nyx Nightfall Mk IV-B

Produces a stored ship.

Tier
4
Required level
40
Base time
2m 20s

Ingredients

Pyrex Ceramic Pyrex Ceramic x35
Regolith Composite Regolith Composite x29
Vitroceramic Vitroceramic x23
Plasma Condenser Plasma Condenser x17

Vesper Parallax Mk V

Produces a stored ship.

Tier
5
Required level
50
Base time
2m 40s

Ingredients

Vitroceramic Vitroceramic x37
Titanium Alloy Titanium Alloy x32
Vanadium Alloy Vanadium Alloy x28
Ablative Armor Ablative Armor x23

Vesper Eidolon Mk VI

Produces a stored ship.

Tier
6
Required level
60
Base time
3m

Ingredients

Vanadium Alloy Vanadium Alloy x46
Reinforced Chrome Reinforced Chrome x38
Memory Alloy Memory Alloy x30
Cold Superconductor Cold Superconductor x22

Vesper Null Mk VII

Produces a stored ship.

Tier
7
Required level
70
Base time
3m 20s

Ingredients

Selenite Plate Selenite Plate x55
Vitroceramic Vitroceramic x43
Iridium Alloy Iridium Alloy x33
Cold Superconductor Cold Superconductor x21

Destroyer ships

Build medium hulls with more room for specialized loadouts.

Helix Anchor Mk I-B

Produces a stored ship.

Tier
1
Required level
0
Base time
1m 40s

Ingredients

Carbon Block Carbon Block x40
Stellar Steel Stellar Steel x32

Helix Beacon Mk I-A

Produces a stored ship.

Tier
1
Required level
0
Base time
1m 40s

Ingredients

Regolith Composite Regolith Composite x40
Carbon Block Carbon Block x32

Redstone Flint Mk I

Produces a stored ship.

Tier
1
Required level
0
Base time
1m 40s

Ingredients

Pyrex Ceramic Pyrex Ceramic x40
Regolith Composite Regolith Composite x32

Helix Aegis Mk II-B

Produces a stored ship.

Tier
2
Required level
20
Base time
2m

Ingredients

Pyrex Ceramic Pyrex Ceramic x41
Regolith Composite Regolith Composite x31
Vitroceramic Vitroceramic x20

Helix Vector Mk II-A

Produces a stored ship.

Tier
2
Required level
20
Base time
2m

Ingredients

Cobalt Bronze Cobalt Bronze x41
Pyrex Ceramic Pyrex Ceramic x31
Selenite Plate Selenite Plate x20

Redstone Lode Mk II

Produces a stored ship.

Tier
2
Required level
20
Base time
2m

Ingredients

Carbon Block Carbon Block x41
Stellar Steel Stellar Steel x31
Vanadium Alloy Vanadium Alloy x20

Khepri Delver Mk III

Produces a stored ship.

Tier
3
Required level
30
Base time
2m 20s

Ingredients

Cobalt Bronze Cobalt Bronze x47
Reinforced Chrome Reinforced Chrome x37
He-3 Cell He-3 Cell x28

Solace Bastion Mk III-B

Produces a stored ship.

Tier
3
Required level
30
Base time
2m 20s

Ingredients

Stellar Steel Stellar Steel x47
Vanadium Alloy Vanadium Alloy x37
Nano Composite Nano Composite x28

Solace Relay Mk III-A

Produces a stored ship.

Tier
3
Required level
30
Base time
2m 20s

Ingredients

Carbon Block Carbon Block x47
Titanium Alloy Titanium Alloy x37
Rhodinox Rhodinox x28

Khepri Stratum Mk IV

Produces a stored ship.

Tier
4
Required level
40
Base time
2m 40s

Ingredients

Regolith Composite Regolith Composite x45
Carbon Block Carbon Block x37
Titanium Alloy Titanium Alloy x29
Quantum Crystal Quantum Crystal x21

Solace Bulwark Mk IV-B

Produces a stored ship.

Tier
4
Required level
40
Base time
2m 40s

Ingredients

Regolith Composite Regolith Composite x45
Carbon Block Carbon Block x37
Titanium Alloy Titanium Alloy x29
Quantum Crystal Quantum Crystal x21

Solace Concord Mk IV-A

Produces a stored ship.

Tier
4
Required level
40
Base time
2m 40s

Ingredients

Pyrex Ceramic Pyrex Ceramic x45
Regolith Composite Regolith Composite x37
Vitroceramic Vitroceramic x29
Plasma Condenser Plasma Condenser x21

Khepri Ceres Mk V

Produces a stored ship.

Tier
5
Required level
50
Base time
3m

Ingredients

Titanium Alloy Titanium Alloy x47
Vanadium Alloy Vanadium Alloy x41
Reinforced Chrome Reinforced Chrome x35
Memory Alloy Memory Alloy x29

Solace Citadel Mk V-B

Produces a stored ship.

Tier
5
Required level
50
Base time
3m

Ingredients

Vanadium Alloy Vanadium Alloy x47
Reinforced Chrome Reinforced Chrome x41
Selenite Plate Selenite Plate x35
Xeno Polymer Xeno Polymer x29

Solace Mercy Mk V-A

Produces a stored ship.

Tier
5
Required level
50
Base time
3m

Ingredients

Titanium Alloy Titanium Alloy x47
Vanadium Alloy Vanadium Alloy x41
Reinforced Chrome Reinforced Chrome x35
Memory Alloy Memory Alloy x29

Deepcore Abyss Mk VI

Produces a stored ship.

Tier
6
Required level
60
Base time
3m 20s

Ingredients

Reinforced Chrome Reinforced Chrome x58
Selenite Plate Selenite Plate x48
Xeno Polymer Xeno Polymer x38
Dark Matrix Dark Matrix x28

Meridian Providence Mk VI-A

Produces a stored ship.

Tier
6
Required level
60
Base time
3m 20s

Ingredients

Selenite Plate Selenite Plate x58
Vitroceramic Vitroceramic x48
Iridium Alloy Iridium Alloy x38
Cold Superconductor Cold Superconductor x28

Meridian Sanctuary Mk VI-B

Produces a stored ship.

Tier
6
Required level
60
Base time
3m 20s

Ingredients

Vitroceramic Vitroceramic x58
Titanium Alloy Titanium Alloy x48
Rhodinox Rhodinox x38
Dark Matrix Dark Matrix x28

Deepcore Tartarus Mk VII

Produces a stored ship.

Tier
7
Required level
70
Base time
3m 40s

Ingredients

Vitroceramic Vitroceramic x69
Titanium Alloy Titanium Alloy x54
Rhodinox Rhodinox x42
Dark Matrix Dark Matrix x27

Meridian Ascendant Mk VII-A

Produces a stored ship.

Tier
7
Required level
70
Base time
3m 40s

Ingredients

Vanadium Alloy Vanadium Alloy x69
Reinforced Chrome Reinforced Chrome x54
He-3 Cell He-3 Cell x42
Dark Matrix Dark Matrix x27

Meridian Paragon Mk VII-B

Produces a stored ship.

Tier
7
Required level
70
Base time
3m 40s

Ingredients

Reinforced Chrome Reinforced Chrome x69
Selenite Plate Selenite Plate x54
Thorium Cell Thorium Cell x42
Cold Superconductor Cold Superconductor x27

Battlecruiser ships

Build heavy hulls that demand major resources and support larger fittings.

Atlas Caravan Mk I

Produces a stored ship.

Tier
1
Required level
0
Base time
2m

Ingredients

Carbon Block Carbon Block x49
Pyrex Ceramic Pyrex Ceramic x39

Varkhan Ram Mk I-B

Produces a stored ship.

Tier
1
Required level
0
Base time
2m

Ingredients

Stellar Steel Stellar Steel x49
Cobalt Bronze Cobalt Bronze x39

Varkhan Talon Mk I-A

Produces a stored ship.

Tier
1
Required level
0
Base time
2m

Ingredients

Carbon Block Carbon Block x49
Stellar Steel Stellar Steel x39

Varkhan Sabre Mk II-A

Produces a stored ship.

Tier
2
Required level
20
Base time
2m 20s

Ingredients

Pyrex Ceramic Pyrex Ceramic x49
Regolith Composite Regolith Composite x38
Vitroceramic Vitroceramic x25

Varkhan Warhound Mk II-B

Produces a stored ship.

Tier
2
Required level
20
Base time
2m 20s

Ingredients

Regolith Composite Regolith Composite x49
Carbon Block Carbon Block x38
Titanium Alloy Titanium Alloy x25

Drakon Goliath Mk III-B

Produces a stored ship.

Tier
3
Required level
30
Base time
2m 40s

Ingredients

Cobalt Bronze Cobalt Bronze x57
Reinforced Chrome Reinforced Chrome x45
He-3 Cell He-3 Cell x34

Drakon Manticore Mk III-A

Produces a stored ship.

Tier
3
Required level
30
Base time
2m 40s

Ingredients

Stellar Steel Stellar Steel x57
Vanadium Alloy Vanadium Alloy x45
Nano Composite Nano Composite x34

Drakon Mastodon Mk IV-B

Produces a stored ship.

Tier
4
Required level
40
Base time
3m

Ingredients

Carbon Block Carbon Block x54
Stellar Steel Stellar Steel x45
Vanadium Alloy Vanadium Alloy x35
Ablative Armor Ablative Armor x26

Drakon Tempest Mk IV-A

Produces a stored ship.

Tier
4
Required level
40
Base time
3m

Ingredients

Regolith Composite Regolith Composite x54
Carbon Block Carbon Block x45
Titanium Alloy Titanium Alloy x35
Quantum Crystal Quantum Crystal x26

Hecate Behemoth Mk V-B

Produces a stored ship.

Tier
5
Required level
50
Base time
3m 20s

Ingredients

Reinforced Chrome Reinforced Chrome x57
Selenite Plate Selenite Plate x50
Vitroceramic Vitroceramic x42
Iridium Alloy Iridium Alloy x35

Hecate Valkyrie Mk V-A

Produces a stored ship.

Tier
5
Required level
50
Base time
3m 20s

Ingredients

Vanadium Alloy Vanadium Alloy x57
Reinforced Chrome Reinforced Chrome x50
Selenite Plate Selenite Plate x42
Xeno Polymer Xeno Polymer x35

Orbis Megalith Mk V

Produces a stored ship.

Tier
5
Required level
50
Base time
3m 20s

Ingredients

Reinforced Chrome Reinforced Chrome x57
Selenite Plate Selenite Plate x50
Vitroceramic Vitroceramic x42
Plasma Condenser Plasma Condenser x35

Hecate Colossus Mk VI-B

Produces a stored ship.

Tier
6
Required level
60
Base time
3m 40s

Ingredients

Titanium Alloy Titanium Alloy x71
Vanadium Alloy Vanadium Alloy x58
Nano Composite Nano Composite x46
Cold Superconductor Cold Superconductor x33

Hecate Fury Mk VI-A

Produces a stored ship.

Tier
6
Required level
60
Base time
3m 40s

Ingredients

Vitroceramic Vitroceramic x71
Titanium Alloy Titanium Alloy x58
Rhodinox Rhodinox x46
Dark Matrix Dark Matrix x33

Ragnarok Harbinger Mk VII-A

Produces a stored ship.

Tier
7
Required level
70
Base time
4m

Ingredients

Reinforced Chrome Reinforced Chrome x84
Selenite Plate Selenite Plate x65
Thorium Cell Thorium Cell x51
Cold Superconductor Cold Superconductor x32

Ragnarok Leviathan Mk VII-B

Produces a stored ship.

Tier
7
Required level
70
Base time
4m

Ingredients

Selenite Plate Selenite Plate x84
Vitroceramic Vitroceramic x65
Plasma Condenser Plasma Condenser x51
Dark Matrix Dark Matrix x32

Ship catalog

Craftable and starter hulls are grouped by role, with the current durability, movement, and cargo values shown on each card.

Fighter

Varkhan Ram Mk I-B

Heavy

Reinforced along its forward structure, the Ram is intended to absorb incoming fire while forcing a path through defensive lines.

Tier
1
Ship subtype
Fighter
Hull class
Heavy
HP
34
Movement
54
Cargo
13

Varkhan Talon Mk I-A

Heavy

An aggressive entry-level battlecruiser designed to close distance quickly and tear into exposed sections of an enemy formation.

Tier
1
Ship subtype
Fighter
Hull class
Heavy
HP
33
Movement
56
Cargo
13

Varkhan Sabre Mk II-A

Heavy

The Sabre favors precise attacks and rapid repositioning, striking vulnerable targets before heavier ships can react.

Tier
2
Ship subtype
Fighter
Hull class
Heavy
HP
38
Movement
58
Cargo
14

Varkhan Warhound Mk II-B

Heavy

Persistent and difficult to disable, the Warhound pursues damaged opponents and excels in close, unforgiving engagements.

Tier
2
Ship subtype
Fighter
Hull class
Heavy
HP
39
Movement
56
Cargo
14

Drakon Goliath Mk III-B

Heavy

The Goliath advances with deliberate certainty, trusting its reinforced defenses to carry it through concentrated resistance.

Tier
3
Ship subtype
Fighter
Hull class
Heavy
HP
44
Movement
58
Cargo
15

Drakon Manticore Mk III-A

Heavy

A versatile assault craft whose adaptable weapon systems allow it to threaten several classes of target during the same operation.

Tier
3
Ship subtype
Fighter
Hull class
Heavy
HP
43
Movement
60
Cargo
15

Drakon Mastodon Mk IV-B

Heavy

A massive line-breaking vessel created to endure punishment, hold contested ground, and crush opposition through superior weight.

Tier
4
Ship subtype
Fighter
Hull class
Heavy
HP
49
Movement
60
Cargo
16

Drakon Tempest Mk IV-A

Heavy

Combining heavy armament with unusual mobility, the Tempest overwhelms enemy positions through relentless movement and sustained pressure.

Tier
4
Ship subtype
Fighter
Hull class
Heavy
HP
48
Movement
62
Cargo
16

Hecate Behemoth Mk V-B

Heavy

Thick armor and redundant combat systems make the Behemoth a brutal centerpiece for formations built around direct confrontation.

Tier
5
Ship subtype
Fighter
Hull class
Heavy
HP
54
Movement
62
Cargo
17

Hecate Valkyrie Mk V-A

Heavy

Reserved for experienced crews, the Valkyrie delivers decisive firepower wherever a fleet requires an immediate and violent intervention.

Tier
5
Ship subtype
Fighter
Hull class
Heavy
HP
53
Movement
64
Cargo
17

Hecate Colossus Mk VI-B

Heavy

Designed to dominate prolonged battles, the Colossus remains operational after damage that would cripple most frontline vessels.

Tier
6
Ship subtype
Fighter
Hull class
Heavy
HP
59
Movement
64
Cargo
18

Hecate Fury Mk VI-A

Heavy

The Fury turns speed and heavy weaponry into continuous offensive momentum, leaving defenders little time to reorganize.

Tier
6
Ship subtype
Fighter
Hull class
Heavy
HP
58
Movement
66
Cargo
18

Ragnarok Harbinger Mk VII-A

Heavy

Its arrival traditionally marks the beginning of a major offensive, combining capital-grade firepower with the mobility of a dedicated hunter.

Tier
7
Ship subtype
Fighter
Hull class
Heavy
HP
63
Movement
68
Cargo
19

Ragnarok Leviathan Mk VII-B

Heavy

The Leviathan is a moving fortress built to break fleets, survive overwhelming retaliation, and remain standing when the battle is over.

Tier
7
Ship subtype
Fighter
Hull class
Heavy
HP
64
Movement
66
Cargo
19

Support

Helix Anchor Mk I-B

Medium

The Anchor trades speed for protection, providing smaller formations with a dependable support point when retreat is not an option.

Tier
1
Ship subtype
Support
Hull class
Medium
HP
24
Movement
64
Cargo
10

Helix Beacon Mk I-A

Medium

A mobile support platform that carries essential repair equipment, communication relays, and enough thrust to follow an advancing fleet.

Tier
1
Ship subtype
Support
Hull class
Medium
HP
23
Movement
66
Cargo
10

Helix Aegis Mk II-B

Medium

Reinforced systems allow the Aegis to continue coordinating and assisting allied ships even while the surrounding formation is under fire.

Tier
2
Ship subtype
Support
Hull class
Medium
HP
28
Movement
66
Cargo
11

Helix Vector Mk II-A

Medium

Designed to move between scattered units, the Vector redirects supplies, tactical data, and technical assistance wherever pressure is greatest.

Tier
2
Ship subtype
Support
Hull class
Medium
HP
27
Movement
68
Cargo
11

Solace Bastion Mk III-B

Medium

Part repair ship and part armored refuge, the Bastion keeps critical support equipment functioning in the center of prolonged engagements.

Tier
3
Ship subtype
Support
Hull class
Medium
HP
32
Movement
68
Cargo
12

Solace Relay Mk III-A

Medium

A responsive fleet tender built to restore damaged systems and maintain communications across rapidly changing battle lines.

Tier
3
Ship subtype
Support
Hull class
Medium
HP
31
Movement
70
Cargo
12

Solace Bulwark Mk IV-B

Medium

Heavy defensive reinforcement turns the Bulwark into a durable field workshop capable of supporting allies under sustained enemy pressure.

Tier
4
Ship subtype
Support
Hull class
Medium
HP
36
Movement
70
Cargo
13

Solace Concord Mk IV-A

Medium

The Concord synchronizes the efforts of mixed squadrons, helping ships with different roles operate as a single coordinated force.

Tier
4
Ship subtype
Support
Hull class
Medium
HP
35
Movement
72
Cargo
13

Solace Citadel Mk V-B

Medium

The Citadel functions as a compact mobile stronghold, sheltering advanced support systems behind layers of reinforced protection.

Tier
5
Ship subtype
Support
Hull class
Medium
HP
40
Movement
72
Cargo
14

Solace Mercy Mk V-A

Medium

Created for combat recovery missions, the Mercy reaches damaged vessels quickly and restores them before the enemy can finish the job.

Tier
5
Ship subtype
Support
Hull class
Medium
HP
39
Movement
74
Cargo
14

Meridian Providence Mk VI-A

Medium

An advanced logistical command ship that anticipates fleet requirements and delivers assistance before local failures become strategic disasters.

Tier
6
Ship subtype
Support
Hull class
Medium
HP
43
Movement
76
Cargo
15

Meridian Sanctuary Mk VI-B

Medium

Allied crews regard the Sanctuary as a safe harbor, protected well enough to conduct repairs amid the chaos of a major battle.

Tier
6
Ship subtype
Support
Hull class
Medium
HP
44
Movement
74
Cargo
15

Meridian Ascendant Mk VII-A

Medium

A prestigious support flagship combining exceptional mobility, extensive equipment capacity, and the coordination systems required by large fleets.

Tier
7
Ship subtype
Support
Hull class
Medium
HP
47
Movement
78
Cargo
16

Meridian Paragon Mk VII-B

Medium

The Paragon represents Meridian’s ideal fleet tender: resilient, extensively equipped, and capable of sustaining an entire formation through attrition.

Tier
7
Ship subtype
Support
Hull class
Medium
HP
48
Movement
76
Cargo
16

Gatherer

Redstone Flint Mk I

Medium

Cheap, rugged, and easy to repair, the Flint gives frontier crews everything required to begin extracting resources from nearby asteroids.

Tier
1
Ship subtype
Gatherer
Hull class
Medium
HP
24
Movement
66
Cargo
10

Redstone Lode Mk II

Medium

Improved survey equipment allows the Lode to identify profitable deposits before committing its machinery to a full extraction cycle.

Tier
2
Ship subtype
Gatherer
Hull class
Medium
HP
28
Movement
68
Cargo
11

Khepri Delver Mk III

Medium

Built for patient industrial crews, the Delver cuts through dense material and recovers resources overlooked by lighter mining craft.

Tier
3
Ship subtype
Gatherer
Hull class
Medium
HP
32
Movement
70
Cargo
12

Khepri Stratum Mk IV

Medium

Modular processing systems let the Stratum adapt its extraction methods to the layered composition of unusual asteroids and planetary debris.

Tier
4
Ship subtype
Gatherer
Hull class
Medium
HP
36
Movement
72
Cargo
13

Khepri Ceres Mk V

Medium

A large-scale industrial vessel designed to transform distant mineral fields into a steady supply of usable material.

Tier
5
Ship subtype
Gatherer
Hull class
Medium
HP
40
Movement
74
Cargo
14

Deepcore Abyss Mk VI

Medium

Reinforced for extreme pressure and unstable gravity, the Abyss extracts valuable resources from sites most industrial crews consider unreachable.

Tier
6
Ship subtype
Gatherer
Hull class
Medium
HP
44
Movement
76
Cargo
15

Deepcore Tartarus Mk VII

Medium

The Tartarus is an uncompromising extraction platform built to consume entire mineral fields while enduring the most hostile working conditions imaginable.

Tier
7
Ship subtype
Gatherer
Hull class
Medium
HP
48
Movement
78
Cargo
16

Spy

Acheron Whisper Mk I-A

Light

A balanced reconnaissance craft built for quiet patrols, early intelligence gathering, and brief incursions beyond friendly sensor coverage.

Tier
1
Ship subtype
Spy
Hull class
Light
HP
12
Movement
78
Cargo
7

Acheron Wisp Mk I-B

Light

Stripped of nonessential plating, the Wisp relies on raw acceleration to observe a target and disappear before pursuit can begin.

Tier
1
Ship subtype
Spy
Hull class
Light
HP
11
Movement
80
Cargo
7

Acheron Mirage Mk II-B

Light

Fast and deliberately elusive, the Mirage leaves distorted sensor returns behind while its pilot races toward the next observation point.

Tier
2
Ship subtype
Spy
Hull class
Light
HP
14
Movement
82
Cargo
8

Acheron Veil Mk II-A

Light

Improved signature baffling and reinforced systems make the Veil a dependable platform for extended surveillance missions in contested space.

Tier
2
Ship subtype
Spy
Hull class
Light
HP
15
Movement
80
Cargo
8

Nyx Ghost Mk III-B

Light

The Ghost sacrifices structural protection for exceptional speed, making it ideal for covert insertions and rapid intelligence extraction.

Tier
3
Ship subtype
Spy
Hull class
Light
HP
17
Movement
84
Cargo
9

Nyx Shade Mk III-A

Light

Designed around passive detection arrays, the Shade watches hostile traffic without revealing the presence of an intelligence vessel.

Tier
3
Ship subtype
Spy
Hull class
Light
HP
18
Movement
82
Cargo
9

Nyx Eclipse Mk IV-A

Light

A deep-reconnaissance hull capable of remaining operational far from support while concealing its emissions behind layered countermeasures.

Tier
4
Ship subtype
Spy
Hull class
Light
HP
21
Movement
84
Cargo
10

Nyx Nightfall Mk IV-B

Light

Built for operations measured in minutes rather than days, the Nightfall enters quickly, gathers its intelligence, and vanishes into the dark.

Tier
4
Ship subtype
Spy
Hull class
Light
HP
20
Movement
86
Cargo
10

Vesper Parallax Mk V

Light

Its experimental sensor architecture compares targets from multiple false perspectives, complicating enemy tracking while producing remarkably precise intelligence.

Tier
5
Ship subtype
Spy
Hull class
Light
HP
24
Movement
87
Cargo
11

Vesper Eidolon Mk VI

Light

More rumor than registered vessel, the Eidolon combines extreme mobility with electronic systems intended for deniable operations.

Tier
6
Ship subtype
Spy
Hull class
Light
HP
27
Movement
90
Cargo
12

Vesper Null Mk VII

Light

Vesper’s most secretive design reduces every detectable trace to an anomaly, allowing the Null to operate where no reconnaissance ship should survive.

Tier
7
Ship subtype
Spy
Hull class
Light
HP
30
Movement
92
Cargo
13

Freighter

Atlas Caravan Mk I

Heavy

Reliable and inexpensive, the Caravan remains a common sight in frontier convoys, independent trade fleets, and young colonial settlements.

Tier
1
Ship subtype
Freighter
Hull class
Heavy
HP
37
Movement
54
Cargo
13

Orbis Megalith Mk V

Heavy

A colossal industrial hauler designed to move strategic quantities of raw material, machinery, and supplies across dangerous interstellar routes.

Tier
5
Ship subtype
Freighter
Hull class
Heavy
HP
57
Movement
62
Cargo
17