Patch 0.6.5.2

Missions

  • The completion allowance is now shared across every mission category: a player can complete up to three missions over a rolling 24-hour period, regardless of their type.
  • The Missions window now clearly shows how many completions remain out of three. A live countdown indicates when the next mission slot will become available.
  • The quota progress bar now represents completions already used and keeps the same bright, readable color in every interface theme.
  • Combat mission objectives now update immediately when their target is destroyed, without requiring a page refresh.
  • Destroyed targets disappear from the sector immediately and are replaced by their wreck as soon as it is created. Opening a target that has just been destroyed no longer produces a visible modal loading error.

Transport missions

  • A transport mission can now be handed in on a neutral destination planet.
  • On a neutral planet, the Missions action becomes available when the player is carrying cargo for an active delivery to that planet. Other unavailable planetary services remain locked.