Usability and accessibility
- Game windows now adapt more effectively to desktop, tablet and phone screens. Their content remains reachable, primary actions are easier to access and keyboard focus is correctly restored when a window closes.
- The mobile Actions menu opens correctly again. Its shortcuts use two columns on phones and three columns on tablets.
- Long tab lists in the Character and Crafting windows now include scrolling controls on smaller screens.
Inventory and ships
- On phones and tablets, the inventory now separates the cargo hold and equipped modules into two tabs. The Close button remains anchored at the bottom while the content scrolls independently.
- Install and remove buttons remain on the same line as the module name when space is limited. Module names and categories are also presented more consistently.
- Module installation is now disabled immediately when skill requirements are not met, when the relevant category is full or when the ship has reached its total capacity. The button becomes available again as soon as a slot is freed.
- While a ship is being compressed or deployed, every temporarily unavailable action now uses the same dark burgundy appearance. Overly bright reds on buttons, close icons and sensitive actions have been harmonized throughout the game.
Event log, tutorials and navigation
- The event log now includes text search, category filters and a control for quickly clearing the active filters.
- The event log warning icon is larger and properly spaced from its border.
- The tutorial menu now highlights the current objective, provides mission filters and automatically collapses less relevant groups.
- On smaller screens, the map legend leaves more room for the map while preserving the player's preference.
- Primary mission actions remain visible and reachable on narrow screens.