Patch 0.6.0

Combat

  • The combat window now displays all your active targets correctly. If you close it and engage another target before the timer expires, the previous target no longer replaces the new one. Both targets now appear in the window, within the current limit of eight players on the combat board.
  • Fixed an issue that could prevent players and NPCs from seeing a player who had just entered their sector through a jump gate until the page was refreshed.

Docking and undocking

  • Added a dedicated Undock button.
  • Closing the docking window no longer undocks your ship. This also applies if you return to the game home page or visit the Patreon page: your ship remains docked until you use the Undock button.
  • When undocking, the game now checks whether your previous position is still available. If it is, your ship returns there instead of being moved automatically.

Tutorials

  • Tutorial completion confirmations now appear above every other interface element.
  • Added many new tutorials.
  • Updated tutorials that had become outdated following gameplay changes, particularly combat and scanning.

NPC balance

NPCs have been made less dangerous so that combat is more approachable:

  • 30% less defense and health;
  • 12% less damage;
  • 1.5% less dodge.

Combat missions

The number of ships required for destruction objectives has been reduced:

Difficulty Enemy tier Ships to destroy
Very easy 1 1 to 2
Easy 2-3 2
Normal 4 2 to 3
Hard 5-6 3
Very hard 7 3 to 4

Interface

  • Redesigned the active mission display in the missions window.