Patch 0.7.5.2
Balance
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Repair modules have been substantially strengthened. Each activation now restores a fixed amount to each of the three damaged shields and separately restores the ship’s hull HP.
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Repair is never split between shields. Every damaged shield receives the full listed amount. Excess repair is not transferred to another shield or to the hull.
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The Repair skill increases all these values by up to +30% at full mastery. Support ships also apply their +35% bonus. Repairs can never exceed the target’s maximum values.
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The former shield repair modules are now called repair modules. Their descriptions and combat results now clearly distinguish every shield from the hull.
Base values per activation, before bonuses:
Tier | Each shield | Hull (HP)
-----|-------------|----------
T1 | +3 | +2
T2 | +5 | +3
T3 | +7 | +4
T4 | +9 | +5
T5 | +11 | +6
T6 | +13 | +7
T7 | +15 | +8