Patch 0.7.5.2

Balance

  • Repair modules have been substantially strengthened. Each activation now restores a fixed amount to each of the three damaged shields and separately restores the ship’s hull HP.

  • Repair is never split between shields. Every damaged shield receives the full listed amount. Excess repair is not transferred to another shield or to the hull.

  • The Repair skill increases all these values by up to +30% at full mastery. Support ships also apply their +35% bonus. Repairs can never exceed the target’s maximum values.

  • The former shield repair modules are now called repair modules. Their descriptions and combat results now clearly distinguish every shield from the hull.

Base values per activation, before bonuses:

Tier | Each shield | Hull (HP)
-----|-------------|----------
T1   | +3          | +2
T2   | +5          | +3
T3   | +7          | +4
T4   | +9          | +5
T5   | +11         | +6
T6   | +13         | +7
T7   | +15         | +8